view docs/man3/SDL_GetError.3 @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_GetError" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetError\- Get SDL error string
.SH "SYNOPSIS"
.PP
\fB#include "SDL/SDL\&.h"
.sp
\fBchar *\fBSDL_GetError\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_GetError\fP returns a NULL terminated string containing information about the last internal SDL error\&.
.SH "RETURN VALUE"
.PP
\fBSDL_GetError\fP returns a string containing the last error\&.
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00