Mercurial > sdl-ios-xcode
view autogen.sh @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | c7376efecdb5 |
children | d02b552e5304 |
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#!/bin/sh # echo "Generating build information using aclocal, automake and autoconf" echo "This may take a while ..." # Touch the timestamps on all the files since CVS messes them up directory=`dirname $0` touch $directory/configure.in # Regenerate configuration files aclocal || exit 1 automake --foreign --include-deps --add-missing --copy || exit 1 autoconf || exit 1 (cd test; aclocal; automake --foreign --include-deps --add-missing --copy; autoconf) # Run configure for this platform #./configure $* echo "Now you are ready to run ./configure"