view test/testver.c @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents c203b4a42701
children d93862a3d821
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/* Test program to compare the compile-time version of SDL with the linked
   version of SDL
*/

#include <stdio.h>

#include "SDL.h"

int main(int argc, char *argv[])
{
	SDL_version compiled;

	/* Initialize SDL */
	if ( SDL_Init(0) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}
#ifdef DEBUG
	fprintf(stderr, "SDL initialized\n");
#endif
#if SDL_VERSION_ATLEAST(1, 2, 0)
	printf("Compiled with SDL 1.2 or newer\n");
#else
	printf("Compiled with SDL older than 1.2\n");
#endif
	SDL_VERSION(&compiled);
	printf("Compiled version: %d.%d.%d\n",
			compiled.major, compiled.minor, compiled.patch);
	printf("Linked version: %d.%d.%d\n",
			SDL_Linked_Version()->major,
			SDL_Linked_Version()->minor,
			SDL_Linked_Version()->patch);
	SDL_Quit();
	return(0);
}