view test/testtypes.c @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents 45b1c4303f87
children d93862a3d821
line wrap: on
line source


#include <stdio.h>
#include "SDL_main.h"
#include "SDL_types.h"

int main(int argc, char *argv[])
{
	int error = 0;
	int verbose = 1;

	if ( argv[1] && (strcmp(argv[1], "-q") == 0) )
		verbose = 0;

	if ( sizeof(Uint8) != 1 ) {
		if ( verbose )
			printf("sizeof(Uint8) != 1, instead = %d\n",
								sizeof(Uint8));
		++error;
	}
	if ( sizeof(Uint16) != 2 ) {
		if ( verbose )
			printf("sizeof(Uint16) != 2, instead = %d\n",
								sizeof(Uint16));
		++error;
	}
	if ( sizeof(Uint32) != 4 ) {
		if ( verbose )
			printf("sizeof(Uint32) != 4, instead = %d\n",
								sizeof(Uint32));
		++error;
	}
#ifdef SDL_HAS_64BIT_TYPE
	if ( sizeof(Uint64) != 8 ) {
		if ( verbose )
			printf("sizeof(Uint64) != 8, instead = %d\n",
								sizeof(Uint64));
		++error;
	}
#else
	if ( verbose ) {
		printf("WARNING: No 64-bit datatype on this platform\n");
	}
#endif
	if ( verbose && ! error )
		printf("All data types are the expected size.\n");

	return( error ? 1 : 0 );
}