Mercurial > sdl-ios-xcode
view test/testcpuinfo.c @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | ca06a994f03c |
children |
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/* Test program to check SDL's CPU feature detection */ #include <stdio.h> #include "SDL.h" #include "SDL_cpuinfo.h" int main(int argc, char *argv[]) { printf("RDTSC %s\n", SDL_HasRDTSC() ? "detected" : "not detected"); printf("MMX %s\n", SDL_HasMMX() ? "detected" : "not detected"); printf("MMX Ext %s\n", SDL_HasMMXExt() ? "detected" : "not detected"); printf("3DNow %s\n", SDL_Has3DNow() ? "detected" : "not detected"); printf("3DNow Ext %s\n", SDL_Has3DNowExt() ? "detected" : "not detected"); printf("SSE %s\n", SDL_HasSSE() ? "detected" : "not detected"); printf("SSE2 %s\n", SDL_HasSSE2() ? "detected" : "not detected"); printf("AltiVec %s\n", SDL_HasAltiVec() ? "detected" : "not detected"); return(0); }