Mercurial > sdl-ios-xcode
view test/Makefile.am @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | c203b4a42701 |
children | 68f2b997758e |
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AUTOMAKE_OPTIONS = no-dependencies noinst_PROGRAMS = \ testver testtypes testendian testcpuinfo \ testhread testlock testerror testsem testtimer \ loopwave testcdrom testkeys testvidinfo checkkeys testwin graywin \ testsprite testbitmap testalpha testgamma testpalette testwm \ threadwin testoverlay testoverlay2 testgl testdyngl testjoystick testalpha_SOURCES = testalpha.c testalpha_LDADD = @MATHLIB@ testgamma_SOURCES = testgamma.c testgamma_LDADD = @MATHLIB@ testpalette_SOURCES = testpalette.c testpalette_LDADD = @MATHLIB@ testgl_SOURCES = testgl.c testgl_LDADD = @GL_LIBS@ @MATHLIB@