view src/video/wincommon/SDL_sysevents.c @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents 31fa08b36380
children d31afac94eff
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdlib.h>
#include <stdio.h>
#include <windows.h>

#include "SDL_getenv.h"
#include "SDL_events.h"
#include "SDL_video.h"
#include "SDL_error.h"
#include "SDL_syswm.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
#include "SDL_sysvideo.h"
#include "SDL_lowvideo.h"
#include "SDL_syswm_c.h"
#include "SDL_main.h"

#ifdef WMMSG_DEBUG
#include "wmmsg.h"
#endif

#ifdef _WIN32_WCE
#define NO_GETKEYBOARDSTATE
#define NO_CHANGEDISPLAYSETTINGS
#endif

/* The window we use for everything... */
#ifdef _WIN32_WCE
LPWSTR SDL_Appname = NULL;
#else
LPSTR SDL_Appname = NULL;
#endif
HINSTANCE SDL_Instance = NULL;
HWND SDL_Window = NULL;
RECT SDL_bounds = {0, 0, 0, 0};
int SDL_windowX = 0;
int SDL_windowY = 0;
int SDL_resizing = 0;
int mouse_relative = 0;
int posted = 0;
#ifndef NO_CHANGEDISPLAYSETTINGS
DEVMODE SDL_fullscreen_mode;
#endif
WORD *gamma_saved = NULL;


/* Functions called by the message processing function */
LONG
(*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)=NULL;
void (*WIN_RealizePalette)(_THIS);
void (*WIN_PaletteChanged)(_THIS, HWND window);
void (*WIN_WinPAINT)(_THIS, HDC hdc);
extern void DIB_SwapGamma(_THIS);

static void SDL_RestoreGameMode(void)
{
#ifndef NO_CHANGEDISPLAYSETTINGS
	ShowWindow(SDL_Window, SW_RESTORE);
	ChangeDisplaySettings(&SDL_fullscreen_mode, CDS_FULLSCREEN);
#endif
}
static void SDL_RestoreDesktopMode(void)
{
#ifndef NO_CHANGEDISPLAYSETTINGS
	ShowWindow(SDL_Window, SW_MINIMIZE);
	ChangeDisplaySettings(NULL, 0);
#endif
}

#ifdef WM_MOUSELEAVE
/* 
   Special code to handle mouse leave events - this sucks...
   http://support.microsoft.com/support/kb/articles/q183/1/07.asp

   TrackMouseEvent() is only available on Win98 and WinNT.
   _TrackMouseEvent() is available on Win95, but isn't yet in the mingw32
   development environment, and only works on systems that have had IE 3.0
   or newer installed on them (which is not the case with the base Win95).
   Therefore, we implement our own version of _TrackMouseEvent() which
   uses our own implementation if TrackMouseEvent() is not available.
*/
static BOOL (WINAPI *_TrackMouseEvent)(TRACKMOUSEEVENT *ptme) = NULL;

static VOID CALLBACK
TrackMouseTimerProc(HWND hWnd, UINT uMsg, UINT idEvent, DWORD dwTime)
{
	RECT rect;
	POINT pt;

	GetClientRect(hWnd, &rect);
	MapWindowPoints(hWnd, NULL, (LPPOINT)&rect, 2);
	GetCursorPos(&pt);
	if ( !PtInRect(&rect, pt) || (WindowFromPoint(pt) != hWnd) ) {
		if ( !KillTimer(hWnd, idEvent) ) {
			/* Error killing the timer! */
		}
		PostMessage(hWnd, WM_MOUSELEAVE, 0, 0);
	}
}
static BOOL WINAPI WIN_TrackMouseEvent(TRACKMOUSEEVENT *ptme)
{
	if ( ptme->dwFlags == TME_LEAVE ) {
		return SetTimer(ptme->hwndTrack, ptme->dwFlags, 100,
		                (TIMERPROC)TrackMouseTimerProc);
	}
	return FALSE;
}
#endif /* WM_MOUSELEAVE */

/* Function to retrieve the current keyboard modifiers */
static void WIN_GetKeyboardState(void)
{
#ifndef NO_GETKEYBOARDSTATE
	SDLMod state;
	BYTE keyboard[256];
	Uint8 *kstate = SDL_GetKeyState(NULL);

	state = KMOD_NONE;
	if ( GetKeyboardState(keyboard) ) {
		if ( keyboard[VK_LSHIFT] & 0x80) {
			state |= KMOD_LSHIFT;
		}
		if ( keyboard[VK_RSHIFT] & 0x80) {
			state |= KMOD_RSHIFT;
		}
		if ( keyboard[VK_LCONTROL] & 0x80) {
			state |= KMOD_LCTRL;
		}
		if ( keyboard[VK_RCONTROL] & 0x80) {
			state |= KMOD_RCTRL;
		}
		if ( keyboard[VK_LMENU] & 0x80) {
			state |= KMOD_LALT;
		}
		if ( keyboard[VK_RMENU] & 0x80) {
			state |= KMOD_RALT;
		}
		if ( keyboard[VK_NUMLOCK] & 0x01) {
			state |= KMOD_NUM;
			kstate[SDLK_NUMLOCK] = SDL_PRESSED;
		}
		if ( keyboard[VK_CAPITAL] & 0x01) {
			state |= KMOD_CAPS;
			kstate[SDLK_CAPSLOCK] = SDL_PRESSED;
		}
	}
	SDL_SetModState(state);
#endif /* !NO_GETKEYBOARDSTATE */
}

/* The main Win32 event handler
DJM: This is no longer static as (DX5/DIB)_CreateWindow needs it
*/
LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	SDL_VideoDevice *this = current_video;
	static int mouse_pressed = 0;
	static int in_window = 0;
#ifdef WMMSG_DEBUG
	fprintf(stderr, "Received windows message:  ");
	if ( msg > MAX_WMMSG ) {
		fprintf(stderr, "%d", msg);
	} else {
		fprintf(stderr, "%s", wmtab[msg]);
	}
	fprintf(stderr, " -- 0x%X, 0x%X\n", wParam, lParam);
#endif
	switch (msg) {

		case WM_ACTIVATE: {
			SDL_VideoDevice *this = current_video;
			BOOL minimized;
			Uint8 appstate;

			minimized = HIWORD(wParam);
			if ( !minimized && (LOWORD(wParam) != WA_INACTIVE) ) {
				/* Gain the following states */
				appstate = SDL_APPACTIVE|SDL_APPINPUTFOCUS;
				if ( this->input_grab != SDL_GRAB_OFF ) {
					WIN_GrabInput(this, SDL_GRAB_ON);
				}
				if ( !(SDL_GetAppState()&SDL_APPINPUTFOCUS) ) {
					if ( ! DDRAW_FULLSCREEN() ) {
						DIB_SwapGamma(this);
					}
					if ( WINDIB_FULLSCREEN() ) {
						SDL_RestoreGameMode();
					}
				}
				posted = SDL_PrivateAppActive(1, appstate);
				WIN_GetKeyboardState();
			} else {
				/* Lose the following states */
				appstate = SDL_APPINPUTFOCUS;
				if ( minimized ) {
					appstate |= SDL_APPACTIVE;
				}
				if ( this->input_grab != SDL_GRAB_OFF ) {
					WIN_GrabInput(this, SDL_GRAB_OFF);
				}
				if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
					if ( ! DDRAW_FULLSCREEN() ) {
						DIB_SwapGamma(this);
					}
					if ( WINDIB_FULLSCREEN() ) {
						SDL_RestoreDesktopMode();
					}
				}
				posted = SDL_PrivateAppActive(0, appstate);
			}
			return(0);
		}
		break;

		case WM_MOUSEMOVE: {
			
			/* Mouse is handled by DirectInput when fullscreen */
			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
				Sint16 x, y;

				/* mouse has entered the window */
				if ( ! in_window ) {
#ifdef WM_MOUSELEAVE
					TRACKMOUSEEVENT tme;

					tme.cbSize = sizeof(tme);
					tme.dwFlags = TME_LEAVE;
					tme.hwndTrack = SDL_Window;
					_TrackMouseEvent(&tme);
#endif /* WM_MOUSELEAVE */
					in_window = TRUE;

					posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
				}

				/* mouse has moved within the window */
				x = LOWORD(lParam);
				y = HIWORD(lParam);
				if ( mouse_relative ) {
					POINT center;
					center.x = (SDL_VideoSurface->w/2);
					center.y = (SDL_VideoSurface->h/2);
					x -= (Sint16)center.x;
					y -= (Sint16)center.y;
					if ( x || y ) {
						ClientToScreen(SDL_Window, &center);
						SetCursorPos(center.x, center.y);
						posted = SDL_PrivateMouseMotion(0, 1, x, y);
					}
				} else {
					posted = SDL_PrivateMouseMotion(0, 0, x, y);
				}
			}
		}
		return(0);

#ifdef WM_MOUSELEAVE
		case WM_MOUSELEAVE: {

			/* Mouse is handled by DirectInput when fullscreen */
			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
				/* mouse has left the window */
				/* or */
				/* Elvis has left the building! */
				posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
			}
			in_window = FALSE;
		}
		return(0);
#endif /* WM_MOUSELEAVE */

		case WM_LBUTTONDOWN:
		case WM_LBUTTONUP:
		case WM_MBUTTONDOWN:
		case WM_MBUTTONUP:
		case WM_RBUTTONDOWN:
		case WM_RBUTTONUP: {
			/* Mouse is handled by DirectInput when fullscreen */
			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
				Sint16 x, y;
				Uint8 button, state;

				/* DJM:
				   We want the SDL window to take focus so that
				   it acts like a normal windows "component"
				   (e.g. gains keyboard focus on a mouse click).
				 */
				SetFocus(SDL_Window);

				/* Figure out which button to use */
				switch (msg) {
					case WM_LBUTTONDOWN:
						button = SDL_BUTTON_LEFT;
						state = SDL_PRESSED;
						break;
					case WM_LBUTTONUP:
						button = SDL_BUTTON_LEFT;
						state = SDL_RELEASED;
						break;
					case WM_MBUTTONDOWN:
						button = SDL_BUTTON_MIDDLE;
						state = SDL_PRESSED;
						break;
					case WM_MBUTTONUP:
						button = SDL_BUTTON_MIDDLE;
						state = SDL_RELEASED;
						break;
					case WM_RBUTTONDOWN:
						button = SDL_BUTTON_RIGHT;
						state = SDL_PRESSED;
						break;
					case WM_RBUTTONUP:
						button = SDL_BUTTON_RIGHT;
						state = SDL_RELEASED;
						break;
					default:
						/* Eh? Unknown button? */
						return(0);
				}
				if ( state == SDL_PRESSED ) {
					/* Grab mouse so we get up events */
					if ( ++mouse_pressed > 0 ) {
						SetCapture(hwnd);
					}
				} else {
					/* Release mouse after all up events */
					if ( --mouse_pressed <= 0 ) {
						ReleaseCapture();
						mouse_pressed = 0;
					}
				}
				if ( mouse_relative ) {
				/*	RJR: March 28, 2000
					report internal mouse position if in relative mode */
					x = 0; y = 0;
				} else {
					x = (Sint16)LOWORD(lParam);
					y = (Sint16)HIWORD(lParam);
				}
				posted = SDL_PrivateMouseButton(
							state, button, x, y);
			}
		}
		return(0);


#if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
		case WM_MOUSEWHEEL: 
			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
				int move = (short)HIWORD(wParam);
				if ( move ) {
					Uint8 button;
					if ( move > 0 )
						button = SDL_BUTTON_WHEELUP;
					else
						button = SDL_BUTTON_WHEELDOWN;
					posted = SDL_PrivateMouseButton(
						SDL_PRESSED, button, 0, 0);
					posted |= SDL_PrivateMouseButton(
						SDL_RELEASED, button, 0, 0);
				}
			}
			return(0);
#endif

#ifdef WM_GETMINMAXINFO
		/* This message is sent as a way for us to "check" the values
		 * of a position change.  If we don't like it, we can adjust
		 * the values before they are changed.
		 */
		case WM_GETMINMAXINFO: {
			MINMAXINFO *info;
			RECT        size;
			int x, y;
			int style;
			int width;
			int height;

			/* We don't want to clobber an internal resize */
			if ( SDL_resizing )
				return(0);

			/* We allow resizing with the SDL_RESIZABLE flag */
			if ( SDL_PublicSurface &&
				(SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
				return(0);
			}

			/* Get the current position of our window */
			GetWindowRect(SDL_Window, &size);
			x = size.left;
			y = size.top;

			/* Calculate current width and height of our window */
			size.top = 0;
			size.left = 0;
			if ( SDL_PublicSurface != NULL ) {
				size.bottom = SDL_PublicSurface->h;
				size.right = SDL_PublicSurface->w;
			} else {
				size.bottom = 0;
				size.right = 0;
			}

			/* DJM - according to the docs for GetMenu(), the
			   return value is undefined if hwnd is a child window.
			   Aparently it's too difficult for MS to check
			   inside their function, so I have to do it here.
          		 */
         		style = GetWindowLong(hwnd, GWL_STYLE);
         		AdjustWindowRect(
				&size,
				style,
            			style & WS_CHILDWINDOW ? FALSE
						       : GetMenu(hwnd) != NULL);

			width = size.right - size.left;
			height = size.bottom - size.top;

			/* Fix our size to the current size */
			info = (MINMAXINFO *)lParam;
			info->ptMaxSize.x = width;
			info->ptMaxSize.y = height;
			info->ptMaxPosition.x = x;
			info->ptMaxPosition.y = y;
			info->ptMinTrackSize.x = width;
			info->ptMinTrackSize.y = height;
			info->ptMaxTrackSize.x = width;
			info->ptMaxTrackSize.y = height;
		}
		return(0);
#endif /* WM_GETMINMAXINFO */

		case WM_WINDOWPOSCHANGED: {
			SDL_VideoDevice *this = current_video;
			int w, h;

			GetClientRect(SDL_Window, &SDL_bounds);
			ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds);
			ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds+1);
			if ( SDL_bounds.left || SDL_bounds.top ) {
				SDL_windowX = SDL_bounds.left;
				SDL_windowY = SDL_bounds.top;
			}
			w = SDL_bounds.right-SDL_bounds.left;
			h = SDL_bounds.bottom-SDL_bounds.top;
			if ( this->input_grab != SDL_GRAB_OFF ) {
				ClipCursor(&SDL_bounds);
			}
			if ( SDL_PublicSurface && 
				(SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
				SDL_PrivateResize(w, h);
			}
		}
		break;

		/* We need to set the cursor */
		case WM_SETCURSOR: {
			Uint16 hittest;

			hittest = LOWORD(lParam);
			if ( hittest == HTCLIENT ) {
				SetCursor(SDL_hcursor);
				return(TRUE);
			}
		}
		break;

		/* We are about to get palette focus! */
		case WM_QUERYNEWPALETTE: {
			WIN_RealizePalette(current_video);
			return(TRUE);
		}
		break;

		/* Another application changed the palette */
		case WM_PALETTECHANGED: {
			WIN_PaletteChanged(current_video, (HWND)wParam);
		}
		break;

		/* We were occluded, refresh our display */
		case WM_PAINT: {
			HDC hdc;
			PAINTSTRUCT ps;

			hdc = BeginPaint(SDL_Window, &ps);
			if ( current_video->screen &&
			     !(current_video->screen->flags & SDL_OPENGL) ) {
				WIN_WinPAINT(current_video, hdc);
			}
			EndPaint(SDL_Window, &ps);
		}
		return(0);

		/* DJM: Send an expose event in this case */
		case WM_ERASEBKGND: {
			posted = SDL_PrivateExpose();
		}
		return(0);

		case WM_CLOSE: {
			if ( (posted = SDL_PrivateQuit()) )
				PostQuitMessage(0);
		}
		return(0);

		case WM_DESTROY: {
			PostQuitMessage(0);
		}
		return(0);

		default: {
			/* Special handling by the video driver */
			if (HandleMessage) {
				return(HandleMessage(current_video,
			                     hwnd, msg, wParam, lParam));
			}
		}
		break;
	}
	return(DefWindowProc(hwnd, msg, wParam, lParam));
}

/* Allow the application handle to be stored and retrieved later */
static void *SDL_handle = NULL;

void SDL_SetModuleHandle(void *handle)
{
	SDL_handle = handle;
}
void *SDL_GetModuleHandle(void)
{
	void *handle;

	if ( SDL_handle ) {
		handle = SDL_handle;
	} else {
		/* Warning:
		   If SDL is built as a DLL, this will return a handle to
		   the DLL, not the application, and DirectInput may fail
		   to initialize.
		 */
		handle = GetModuleHandle(NULL);
	}
	return(handle);
}

/* This allows the SDL_WINDOWID hack */
const char *SDL_windowid = NULL;

/* Register the class for this application -- exported for winmain.c */
int SDL_RegisterApp(char *name, Uint32 style, void *hInst)
{
	static int initialized = 0;
	WNDCLASS class;
#ifdef WM_MOUSELEAVE
	HMODULE handle;
#endif

	/* Only do this once... */
	if ( initialized ) {
		return(0);
	}

	/* This function needs to be passed the correct process handle
	   by the application.
	 */
	if ( ! hInst ) {
		hInst = SDL_GetModuleHandle();
	}

	/* Register the application class */
	class.hCursor		= NULL;
#ifdef _WIN32_WCE
	{
		/* WinCE uses the UNICODE version */
		int nLen = strlen(name)+1;
		SDL_Appname = malloc(nLen*2);
		MultiByteToWideChar(CP_ACP, 0, name, -1, SDL_Appname, nLen);
	}
#else
	{
		int nLen = strlen(name)+1;
		SDL_Appname = malloc(nLen);
		strcpy(SDL_Appname, name);
	}
#endif /* _WIN32_WCE */
	class.hIcon		= LoadImage(hInst, SDL_Appname, IMAGE_ICON,
	                                    0, 0, LR_DEFAULTCOLOR);
	class.lpszMenuName	= NULL;
	class.lpszClassName	= SDL_Appname;
	class.hbrBackground	= NULL;
	class.hInstance		= hInst;
	class.style		= style;
#ifdef HAVE_OPENGL
	class.style		|= CS_OWNDC;
#endif
	class.lpfnWndProc	= WinMessage;
	class.cbWndExtra	= 0;
	class.cbClsExtra	= 0;
	if ( ! RegisterClass(&class) ) {
		SDL_SetError("Couldn't register application class");
		return(-1);
	}
	SDL_Instance = hInst;

#ifdef WM_MOUSELEAVE
	/* Get the version of TrackMouseEvent() we use */
	_TrackMouseEvent = NULL;
	handle = GetModuleHandle("USER32.DLL");
	if ( handle ) {
		_TrackMouseEvent = (BOOL (WINAPI *)(TRACKMOUSEEVENT *))GetProcAddress(handle, "TrackMouseEvent");
	}
	if ( _TrackMouseEvent == NULL ) {
		_TrackMouseEvent = WIN_TrackMouseEvent;
	}
#endif /* WM_MOUSELEAVE */

	/* Check for SDL_WINDOWID hack */
	SDL_windowid = getenv("SDL_WINDOWID");

	initialized = 1;
	return(0);
}