Mercurial > sdl-ios-xcode
view src/video/photon/Makefile.am @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | e4af2c852c09 |
children | 4ab6d1fd028f |
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## Makefile.am for SDL using the QNX Photon video driver noinst_LTLIBRARIES = libvideo_photon.la libvideo_photon_la_SOURCES = $(PH_SRCS) # The SDL QNX Photon video driver sources PH_SRCS = \ SDL_ph_events.c \ SDL_ph_events_c.h \ SDL_ph_image.c \ SDL_ph_image_c.h \ SDL_ph_modes.c \ SDL_ph_modes_c.h \ SDL_ph_mouse.c \ SDL_ph_mouse_c.h \ SDL_ph_video.c \ SDL_ph_video.h \ SDL_ph_wm.c \ SDL_ph_wm_c.h \ SDL_phyuv.c \ SDL_phyuv_c.h