Mercurial > sdl-ios-xcode
view src/video/ggi/SDL_ggivideo.h @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_ggivideo_h #define _SDL_ggivideo_h #include <ggi/ggi.h> #include "SDL_mouse.h" #include "SDL_sysvideo.h" #define _THIS SDL_VideoDevice *this /* Private display data */ struct SDL_PrivateVideoData { ggi_visual_t *ggivis; }; extern ggi_visual_t VIS; /* FIXME: use the private data struct */ extern int SDL_OpenKeyboard(void); extern void SDL_CloseKeyboard(void); extern int SDL_OpenMouse(void); extern void SDL_CloseMouse(void); #endif /* _SDL_ggivideo_h */