Mercurial > sdl-ios-xcode
view src/video/fbcon/Makefile.am @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 5d4bafca35cd |
children |
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## Makefile.am for SDL using the framebuffer console video driver noinst_LTLIBRARIES = libvideo_fbcon.la libvideo_fbcon_la_SOURCES = $(FBCON_SRCS) # The SDL framebuffer console video driver sources FBCON_SRCS = \ SDL_fbkeys.h \ SDL_fbvideo.h \ SDL_fbelo.c \ SDL_fbelo.h \ SDL_fbevents.c \ SDL_fbevents_c.h \ SDL_fb3dfx.c \ SDL_fb3dfx.h \ SDL_fbmatrox.c \ SDL_fbmatrox.h \ SDL_fbmouse.c \ SDL_fbmouse_c.h \ SDL_fbriva.c \ SDL_fbriva.h \ SDL_fbvideo.c \ 3dfx_mmio.h \ 3dfx_regs.h \ matrox_mmio.h \ matrox_regs.h \ riva_mmio.h \ riva_regs.h