Mercurial > sdl-ios-xcode
view src/video/directfb/Makefile.am @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 707748c422f8 |
children |
line wrap: on
line source
## Makefile.am for SDL using the DirectFB video driver INCLUDES = $(DIRECTFB_CFLAGS) noinst_LTLIBRARIES = libvideo_directfb.la libvideo_directfb_la_SOURCES = $(DIRECTFB_SRCS) libvideo_directfb_la_LIBADD = $(DIRECTFB_LIBS) # The SDL DirectFB video driver sources DIRECTFB_SRCS = \ SDL_DirectFB_events.c \ SDL_DirectFB_events.h \ SDL_DirectFB_video.c \ SDL_DirectFB_video.h \ SDL_DirectFB_yuv.c \ SDL_DirectFB_yuv.h