Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxwm.c @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_version.h" #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_video.h" #include "SDL_syswm.h" #include "SDL_events_c.h" #include "SDL_pixels_c.h" #include "SDL_cgxmodes_c.h" #include "SDL_cgxwm_c.h" /* This is necessary for working properly with Enlightenment, etc. */ #define USE_ICON_WINDOW void CGX_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) { #if 0 SDL_Surface *sicon; XWMHints *wmhints; XImage *icon_image; Pixmap icon_pixmap; Pixmap mask_pixmap; #ifdef USE_ICON_WINDOW Window icon_window; #endif GC GC; XGCValues GCvalues; int i, b, dbpp; SDL_Rect bounds; Uint8 *LSBmask, *color_tried; Visual *dvis; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); /* The icon must use the default visual, depth and colormap of the screen, so it might need a conversion */ dbpp = DefaultDepth(SDL_Display, SDL_Screen); switch(dbpp) { case 15: dbpp = 16; break; case 24: dbpp = 32; break; } dvis = DefaultVisual(SDL_Display, SDL_Screen); /* The Visual struct is supposed to be opaque but we cheat a little */ sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, dbpp, dvis->red_mask, dvis->green_mask, dvis->blue_mask, 0); if ( sicon == NULL ) { goto done; } /* If we already have allocated colours from the default colormap, copy them */ if(SDL_Visual == dvis && SDL_XColorMap == SDL_DisplayColormap && this->screen->format->palette && sicon->format->palette) { memcpy(sicon->format->palette->colors, this->screen->format->palette->colors, this->screen->format->palette->ncolors * sizeof(SDL_Color)); } bounds.x = 0; bounds.y = 0; bounds.w = icon->w; bounds.h = icon->h; if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) goto done; /* Lock down the colors used in the colormap */ color_tried = NULL; if ( sicon->format->BitsPerPixel == 8 ) { SDL_Palette *palette; Uint8 *p; XColor wanted; palette = sicon->format->palette; color_tried = malloc(palette->ncolors); if ( color_tried == NULL ) { goto done; } if ( SDL_iconcolors != NULL ) { free(SDL_iconcolors); } SDL_iconcolors = malloc(palette->ncolors * sizeof(*SDL_iconcolors)); if ( SDL_iconcolors == NULL ) { free(color_tried); goto done; } memset(color_tried, 0, palette->ncolors); memset(SDL_iconcolors, 0, palette->ncolors * sizeof(*SDL_iconcolors)); p = (Uint8 *)sicon->pixels; for ( i = sicon->w*sicon->h; i > 0; --i, ++p ) { if ( ! color_tried[*p] ) { wanted.pixel = *p; wanted.red = (palette->colors[*p].r<<8); wanted.green = (palette->colors[*p].g<<8); wanted.blue = (palette->colors[*p].b<<8); wanted.flags = (DoRed|DoGreen|DoBlue); if (XAllocColor(SDL_Display, SDL_DisplayColormap, &wanted)) { ++SDL_iconcolors[wanted.pixel]; } color_tried[*p] = 1; } } } if ( color_tried != NULL ) { free(color_tried); } /* Translate mask data to LSB order and set the icon mask */ i = (sicon->w/8)*sicon->h; LSBmask = (Uint8 *)malloc(i); if ( LSBmask == NULL ) { goto done; } memset(LSBmask, 0, i); while ( --i >= 0 ) { for ( b=0; b<8; ++b ) LSBmask[i] |= (((mask[i]>>b)&0x01)<<(7-b)); } mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, LSBmask, sicon->w, sicon->h, 1L, 0L, 1); /* Transfer the image to an X11 pixmap */ icon_image = XCreateImage(SDL_Display, DefaultVisual(SDL_Display, SDL_Screen), DefaultDepth(SDL_Display, SDL_Screen), ZPixmap, 0, (char *)sicon->pixels, sicon->w, sicon->h, ((sicon->format)->BytesPerPixel == 3) ? 32 : (sicon->format)->BytesPerPixel*8, 0); icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, DefaultDepth(SDL_Display, SDL_Screen)); GC = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); XPutImage(SDL_Display, icon_pixmap, GC, icon_image, 0, 0, 0, 0, sicon->w, sicon->h); XFreeGC(SDL_Display, GC); XDestroyImage(icon_image); free(LSBmask); sicon->pixels = NULL; #ifdef USE_ICON_WINDOW /* Create an icon window and set the pixmap as its background */ icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, 0, 0, sicon->w, sicon->h, 0, CopyFromParent, CopyFromParent); XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap); XClearWindow(SDL_Display, icon_window); #endif /* Set the window icon to the icon pixmap (and icon window) */ wmhints = XAllocWMHints(); wmhints->flags = (IconPixmapHint | IconMaskHint); wmhints->icon_pixmap = icon_pixmap; wmhints->icon_mask = mask_pixmap; #ifdef USE_ICON_WINDOW wmhints->flags |= IconWindowHint; wmhints->icon_window = icon_window; #endif XSetWMHints(SDL_Display, WMwindow, wmhints); XFree(wmhints); XSync(SDL_Display, False); done: SDL_Unlock_EventThread(); if ( sicon != NULL ) { SDL_FreeSurface(sicon); } #endif return; } void CGX_SetCaption(_THIS, const char *title, const char *icon) { if(SDL_Window) SetWindowTitles(SDL_Window,(char *)title,NULL); } /* Iconify the window */ int CGX_IconifyWindow(_THIS) { #if 0 int result; SDL_Lock_EventThread(); result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); XSync(SDL_Display, False); SDL_Unlock_EventThread(); return(result); #else return 0; #endif } #if 0 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) { int numtries, result; if ( this->screen == NULL ) { return(SDL_GRAB_OFF); } if ( ! SDL_Window ) { return(mode); /* Will be set later on mode switch */ } if ( mode == SDL_GRAB_OFF ) { XUngrabPointer(SDL_Display, CurrentTime); if ( this->screen->flags & SDL_FULLSCREEN ) { /* Rebind the mouse to the fullscreen window */ for ( numtries = 0; numtries < 10; ++numtries ) { result = XGrabPointer(SDL_Display, FSwindow, True, 0, GrabModeAsync, GrabModeAsync, FSwindow, None, CurrentTime); if ( result == AlreadyGrabbed ) { break; } SDL_Delay(100); } } #ifdef GRAB_FULLSCREEN if ( !(this->screen->flags & SDL_FULLSCREEN) ) #endif XUngrabKeyboard(SDL_Display, CurrentTime); } else { if ( this->screen->flags & SDL_FULLSCREEN ) { /* Unbind the mouse from the fullscreen window */ XUngrabPointer(SDL_Display, CurrentTime); } /* Try to grab the mouse */ for ( numtries = 0; numtries < 10; ++numtries ) { result = XGrabPointer(SDL_Display, SDL_Window, True, 0, GrabModeAsync, GrabModeAsync, SDL_Window, None, CurrentTime); if ( result != AlreadyGrabbed ) { break; } SDL_Delay(100); } #ifdef GRAB_FULLSCREEN if ( !(this->screen->flags & SDL_FULLSCREEN) ) #endif XGrabKeyboard(SDL_Display, WMwindow, True, GrabModeAsync, GrabModeAsync, CurrentTime); } XSync(SDL_Display, False); return(mode); } SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) { SDL_Lock_EventThread(); mode = X11_GrabInputNoLock(this, mode); SDL_Unlock_EventThread(); return(mode); } /* If 'info' is the right version, this function fills it and returns 1. Otherwise, in case of a version mismatch, it returns -1. */ static void lock_display(void) { SDL_Lock_EventThread(); } static void unlock_display(void) { /* Make sure any X11 transactions are completed */ SDL_VideoDevice *this = current_video; XSync(SDL_Display, False); SDL_Unlock_EventThread(); } #endif int CGX_GetWMInfo(_THIS, SDL_SysWMinfo *info) { if ( info->version.major <= SDL_MAJOR_VERSION ) { #if 0 info->subsystem = SDL_SYSWM_X11; info->info.x11.display = SDL_Display; info->info.x11.window = SDL_Window; if ( SDL_VERSIONNUM(info->version.major, info->version.minor, info->version.patch) >= 1002 ) { info->info.x11.fswindow = FSwindow; info->info.x11.wmwindow = WMwindow; } info->info.x11.lock_func = lock_display; info->info.x11.unlock_func = unlock_display; #endif return(1); } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return(-1); } }