Mercurial > sdl-ios-xcode
view src/video/ataricommon/Makefile.am @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 0310bb01091f |
children | 475166d13b44 |
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## Makefile.am for SDL using the Atari bios noinst_LTLIBRARIES = libvideo_ataricommon.la libvideo_ataricommon_la_SOURCES = $(ATARICOMMON_SRCS) # The SDL Atari bios driver sources ATARICOMMON_SRCS = \ SDL_ataric2p.S \ SDL_ataric2p_s.h \ SDL_atarieddi.S \ SDL_atarieddi_s.h \ SDL_atarievents.c \ SDL_atarievents_c.h \ SDL_atarikeys.h \ SDL_atarimxalloc.c \ SDL_atarimxalloc_c.h \ SDL_biosevents.c \ SDL_biosevents_c.h \ SDL_gemdosevents.c \ SDL_gemdosevents_c.h \ SDL_ikbdevents.c \ SDL_ikbdevents_c.h \ SDL_ikbdinterrupt.S \ SDL_ikbdinterrupt_s.h \ SDL_xbiosevents.c \ SDL_xbiosevents_c.h \ SDL_xbiosinterrupt.S \ SDL_xbiosinterrupt_s.h