Mercurial > sdl-ios-xcode
view src/thread/pth/SDL_syscond_c.h @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 1d74ddc90cb2 |
children |
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#ifndef _SDL_SYSCOND_C_H_ #define _SDL_SYSCOND_C_H_ struct SDL_cond { pth_cond_t condpth_p; }; #endif /* _SDL_SYSCOND_C_H_ */