view src/thread/pth/SDL_syscond.c @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents 1d74ddc90cb2
children 3692456e7b0f
line wrap: on
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/*
 *	GNU pth conditions variables
 *
 *	Patrice Mandin
 */

#include <stdio.h>
#include <stdlib.h>
#include <pth.h>

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_syscond_c.h"
#include "SDL_sysmutex_c.h"

/* Create a condition variable */
SDL_cond * SDL_CreateCond(void)
{
	SDL_cond *cond;

	cond = (SDL_cond *) malloc(sizeof(SDL_cond));
	if ( cond ) {
		if ( pth_cond_init(&(cond->condpth_p)) < 0 ) {
			SDL_SetError("pthread_cond_init() failed");
			free(cond);
			cond = NULL;
		}
	} else {
		SDL_OutOfMemory();
	}
	return(cond);
}

/* Destroy a condition variable */
void SDL_DestroyCond(SDL_cond *cond)
{
	if ( cond ) {
		free(cond);
	}
}

/* Restart one of the threads that are waiting on the condition variable */
int SDL_CondSignal(SDL_cond *cond)
{
	int retval;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;
	if ( pth_cond_notify(&(cond->condpth_p), FALSE) != 0 ) {
		SDL_SetError("pth_cond_notify() failed");
		retval = -1;
	}
	return retval;
}

/* Restart all threads that are waiting on the condition variable */
int SDL_CondBroadcast(SDL_cond *cond)
{
	int retval;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;
	if ( pth_cond_notify(&(cond->condpth_p), TRUE) != 0 ) {
		SDL_SetError("pth_cond_notify() failed");
		retval = -1;
	}
	return retval;
}

/* Wait on the condition variable for at most 'ms' milliseconds.
   The mutex must be locked before entering this function!
   The mutex is unlocked during the wait, and locked again after the wait.

Typical use:

Thread A:
	SDL_LockMutex(lock);
	while ( ! condition ) {
		SDL_CondWait(cond);
	}
	SDL_UnlockMutex(lock);

Thread B:
	SDL_LockMutex(lock);
	...
	condition = true;
	...
	SDL_UnlockMutex(lock);
 */
int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms)
{
	int retval;
	pth_event_t ev;
	int sec;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;

	sec = ms/1000;
	ev = pth_event(PTH_EVENT_TIME, pth_timeout(sec,(ms-sec*1000)*1000));

	if ( pth_cond_await(&(cond->condpth_p), &(mutex->mutexpth_p), ev) != 0 ) {
		SDL_SetError("pth_cond_await() failed");
		retval = -1;
	}

    pth_event_free(ev, PTH_FREE_ALL);

	return retval;
}

/* Wait on the condition variable forever */
int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex)
{
	int retval;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;
	if ( pth_cond_await(&(cond->condpth_p), &(mutex->mutexpth_p), NULL) != 0 ) {
		SDL_SetError("pth_cond_await() failed");
		retval = -1;
	}
	return retval;
}