view src/main/macosx/exports/Makefile @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents 51b5e0be61c3
children 6c7b69218276
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EXPORTS = SDL.x
HEADERS = \
	../../../../include/SDL.h \
	../../../../include/SDL_active.h \
	../../../../include/SDL_audio.h \
	../../../../include/SDL_byteorder.h \
	../../../../include/SDL_cdrom.h \
	../../../../include/SDL_copying.h \
	../../../../include/SDL_cpuinfo.h \
	../../../../include/SDL_endian.h \
	../../../../include/SDL_error.h \
	../../../../include/SDL_events.h \
	../../../../include/SDL_joystick.h \
	../../../../include/SDL_keyboard.h \
	../../../../include/SDL_keysym.h \
	../../../../include/SDL_loadso.h \
	../../../../include/SDL_mouse.h \
	../../../../include/SDL_mutex.h \
	../../../../include/SDL_quit.h \
	../../../../include/SDL_rwops.h \
	../../../../include/SDL_syswm.h \
	../../../../include/SDL_thread.h \
	../../../../include/SDL_timer.h \
	../../../../include/SDL_types.h \
	../../../../include/SDL_version.h \
	../../../../include/SDL_video.h


all: $(EXPORTS)

$(EXPORTS): $(HEADERS)
	perl gendef.pl $(HEADERS) >$@ || rm $@

clean:
	rm -f $(EXPORTS)