view src/main/macosx/Makefile.am @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents 91a5db3e930a
children
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# On OS X, install the SDLMain.nib.
# We use an ugly hack to force the creation of the
# destination dir, maybe somebody with more automake
# experience knows how to do this properly?

if TARGET_MACOSX
hackhacknibdatadir = $(nibdatadir)/SDLMain.nib
hackhacknibdata_DATA = info.nib

nibdatadir = $(datadir)/sdl
nibdata_DATA =			\
	SDLMain.nib/classes.nib	\
	SDLMain.nib/info.nib	\
	SDLMain.nib/objects.nib	\
	Info.plist
endif

EXTRA_DIST = SDLMain.h SDLMain.m info.nib

# The nib and exports directories need to be copied into place
# when building a distribution.
dist-hook:
	cp -rp SDLMain.nib $(distdir)
	cp -rp exports $(distdir)
	(cd $(distdir) && rm -rf `find . -name CVS`)