Mercurial > sdl-ios-xcode
view src/hermes/Makefile.am @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | dac996d69abb |
children |
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########################################################################### # # Some consistent rules for building asm files: STRIP_FPIC = sh $(top_srcdir)/strip_fPIC.sh SUFFIXES = .asm .asm.lo: $(LIBTOOL) --tag=CC --mode=compile $(STRIP_FPIC) $(NASM) @NASMFLAGS@ $< -o $*.o ########################################################################### # The hermes library target noinst_LTLIBRARIES = libhermes.la libhermes_la_SOURCES = $(PORTABLE_SRCS) am_libhermes_la_OBJECTS = \ mmx_main.lo \ mmxp2_32.lo \ x86_main.lo \ x86p_16.lo \ x86p_32.lo # The hermes library sources PORTABLE_SRCS = \ mmx_main.asm \ mmxp2_32.asm \ x86_main.asm \ x86p_16.asm \ x86p_32.asm \ \ HeadMMX.h \ HeadX86.h EXTRA_DIST = \ COPYING.LIB \ README