Mercurial > sdl-ios-xcode
view docs/man3/SDL_Palette.3 @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Palette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Palette\- Color palette for 8-bit pixel formats .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ int ncolors; SDL_Color *colors; } SDL_Palette;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBncolors\fR Number of colors used in this palette .TP 20 \fBcolors\fR Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&. .SH "DESCRIPTION" .PP Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01