Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetError.3 @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetError" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_GetError\- Get SDL error string .SH "SYNOPSIS" .PP \fB#include "SDL/SDL\&.h" .sp \fBchar *\fBSDL_GetError\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP \fBSDL_GetError\fP returns a NULL terminated string containing information about the last internal SDL error\&. .SH "RETURN VALUE" .PP \fBSDL_GetError\fP returns a string containing the last error\&. ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00