Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateMutex.3 @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_CreateMutex" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateMutex\- Create a mutex .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBSDL_mutex *\fBSDL_CreateMutex\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Create a new, unlocked mutex\&. .SH "EXAMPLES" .PP .nf \f(CWSDL_mutex *mut; mut=SDL_CreateMutex(); \&. \&. if(SDL_mutexP(mut)==-1){ fprintf(stderr, "Couldn\&'t lock mutex "); exit(-1); } \&. /* Do stuff while mutex is locked */ \&. \&. if(SDL_mutexV(mut)==-1){ fprintf(stderr, "Couldn\&'t unlock mutex "); exit(-1); } SDL_DestroyMutex(mut); \fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_mutexP\fP\fR, \fI\fBSDL_mutexV\fP\fR, \fI\fBSDL_DestroyMutex\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00