Mercurial > sdl-ios-xcode
view docs/html/sdlgetthreadid.html @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GetThreadID</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_ThreadID" HREF="sdlthreadid.html"><LINK REL="NEXT" TITLE="SDL_WaitThread" HREF="sdlwaitthread.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlthreadid.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwaitthread.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGETTHREADID" ></A >SDL_GetThreadID</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7743" ></A ><H2 >Name</H2 >SDL_GetThreadID -- Get the SDL thread ID of a SDL_Thread</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7746" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7747" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint32 <B CLASS="FSFUNC" >SDL_GetThreadID</B ></CODE >(SDL_Thread *thread);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7753" ></A ><H2 >Description</H2 ><P >Returns the ID of a <SPAN CLASS="STRUCTNAME" >SDL_Thread</SPAN > created by <A HREF="sdlcreatethread.html" >SDL_CreateThread</A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7758" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatethread.html" >SDL_CreateThread</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlthreadid.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwaitthread.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ThreadID</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WaitThread</TD ></TR ></TABLE ></DIV ></BODY ></HTML >