Mercurial > sdl-ios-xcode
view test/testlock.c @ 4392:2b8c1aea633b SDL-1.2
Fixed bug #898
Jeremiah Morris 2009-12-09 16:07:17 PST
No-op GlobalToLocal translations in fullscreen mode
On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement
in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a
loop to measure relative movement. I tracked it down to NSWindow's
convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate
instead of the expected (+0,+0) translation.
In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired
position through QZ_PrivateGlobalToLocal() before passing it to the Core
Graphics system. However, QZ_GetMouseLocation() does call the reverse
QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused
problems each time the mouse was moved.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:31:37 +0000 |
parents | 290b5baf2fca |
children | 782fd950bd46 c121d94672cb |
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/* Test the thread and mutex locking functions Also exercises the system's signal/thread interaction */ #include <signal.h> #include <stdio.h> #include "SDL.h" #include "SDL_mutex.h" #include "SDL_thread.h" static SDL_mutex *mutex = NULL; static Uint32 mainthread; static SDL_Thread *threads[6]; static volatile int doterminate = 0; /* * SDL_Quit() shouldn't be used with atexit() directly because * calling conventions may differ... */ static void SDL_Quit_Wrapper(void) { SDL_Quit(); } void printid(void) { printf("Process %u: exiting\n", SDL_ThreadID()); } void terminate(int sig) { signal(SIGINT, terminate); doterminate = 1; } void closemutex(int sig) { Uint32 id = SDL_ThreadID(); int i; printf("Process %u: Cleaning up...\n", id == mainthread ? 0 : id); for ( i=0; i<6; ++i ) SDL_KillThread(threads[i]); SDL_DestroyMutex(mutex); exit(sig); } int SDLCALL Run(void *data) { if ( SDL_ThreadID() == mainthread ) signal(SIGTERM, closemutex); while ( 1 ) { printf("Process %u ready to work\n", SDL_ThreadID()); if ( SDL_mutexP(mutex) < 0 ) { fprintf(stderr, "Couldn't lock mutex: %s", SDL_GetError()); exit(1); } printf("Process %u, working!\n", SDL_ThreadID()); SDL_Delay(1*1000); printf("Process %u, done!\n", SDL_ThreadID()); if ( SDL_mutexV(mutex) < 0 ) { fprintf(stderr, "Couldn't unlock mutex: %s", SDL_GetError()); exit(1); } /* If this sleep isn't done, then threads may starve */ SDL_Delay(10); if (SDL_ThreadID() == mainthread && doterminate) { printf("Process %u: raising SIGTERM\n", SDL_ThreadID()); raise(SIGTERM); } } return(0); } int main(int argc, char *argv[]) { int i; int maxproc = 6; /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "%s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit_Wrapper); if ( (mutex=SDL_CreateMutex()) == NULL ) { fprintf(stderr, "Couldn't create mutex: %s\n", SDL_GetError()); exit(1); } mainthread = SDL_ThreadID(); printf("Main thread: %u\n", mainthread); atexit(printid); for ( i=0; i<maxproc; ++i ) { if ( (threads[i]=SDL_CreateThread(Run, NULL)) == NULL ) fprintf(stderr, "Couldn't create thread!\n"); } signal(SIGINT, terminate); Run(NULL); return(0); /* Never reached */ }