view src/video/fbcon/matrox_mmio.h @ 4392:2b8c1aea633b SDL-1.2

Fixed bug #898 Jeremiah Morris 2009-12-09 16:07:17 PST No-op GlobalToLocal translations in fullscreen mode On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a loop to measure relative movement. I tracked it down to NSWindow's convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate instead of the expected (+0,+0) translation. In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired position through QZ_PrivateGlobalToLocal() before passing it to the Core Graphics system. However, QZ_GetMouseLocation() does call the reverse QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused problems each time the mouse was moved.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:31:37 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* MGA register definitions */

#include "matrox_regs.h"

/* MGA control macros */

#define mga_in8(reg)		*(volatile Uint8  *)(mapped_io + (reg))
#define mga_in32(reg)		*(volatile Uint32 *)(mapped_io + (reg))

#define mga_out8(reg,v)		*(volatile Uint8  *)(mapped_io + (reg)) = v;
#define mga_out32(reg,v)	*(volatile Uint32 *)(mapped_io + (reg)) = v;


/* Wait for fifo space */
#define mga_wait(space)							\
{									\
	while ( mga_in8(MGAREG_FIFOSTATUS) < space )			\
		;							\
}


/* Wait for idle accelerator */
#define mga_waitidle()							\
{									\
	while ( mga_in32(MGAREG_STATUS) & 0x10000 )			\
		;							\
}