Mercurial > sdl-ios-xcode
view src/main/macos/exports/gendef.pl @ 4392:2b8c1aea633b SDL-1.2
Fixed bug #898
Jeremiah Morris 2009-12-09 16:07:17 PST
No-op GlobalToLocal translations in fullscreen mode
On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement
in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a
loop to measure relative movement. I tracked it down to NSWindow's
convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate
instead of the expected (+0,+0) translation.
In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired
position through QZ_PrivateGlobalToLocal() before passing it to the Core
Graphics system. However, QZ_GetMouseLocation() does call the reverse
QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused
problems each time the mouse was moved.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:31:37 +0000 |
parents | da1ef6acde9e |
children |
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#!/usr/bin/perl # # Program to take a set of header files and generate DLL export definitions # Special exports to ignore for this platform while ( ($file = shift(@ARGV)) ) { if ( ! defined(open(FILE, $file)) ) { warn "Couldn't open $file: $!\n"; next; } $printed_header = 0; $file =~ s,.*/,,; while (<FILE>) { if ( / DECLSPEC.* SDLCALL ([^\s\(]+)/ ) { if ( not $exclude{$1} ) { print "\t$1\r"; } } } close(FILE); } # Special exports to include for this platform print "\tSDL_putenv\r"; print "\tSDL_getenv\r"; print "\tSDL_qsort\r"; print "\tSDL_revcpy\r"; print "\tSDL_strlcpy\r"; print "\tSDL_strlcat\r"; print "\tSDL_strdup\r"; print "\tSDL_strrev\r"; print "\tSDL_strupr\r"; print "\tSDL_strlwr\r"; print "\tSDL_ltoa\r"; print "\tSDL_ultoa\r"; print "\tSDL_strcasecmp\r"; print "\tSDL_strncasecmp\r"; print "\tSDL_snprintf\r"; print "\tSDL_vsnprintf\r"; print "\tSDL_iconv\r"; print "\tSDL_iconv_string\r"; print "\tSDL_InitQuickDraw\r";