view src/main/macos/exports/gendef.pl @ 4392:2b8c1aea633b SDL-1.2

Fixed bug #898 Jeremiah Morris 2009-12-09 16:07:17 PST No-op GlobalToLocal translations in fullscreen mode On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a loop to measure relative movement. I tracked it down to NSWindow's convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate instead of the expected (+0,+0) translation. In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired position through QZ_PrivateGlobalToLocal() before passing it to the Core Graphics system. However, QZ_GetMouseLocation() does call the reverse QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused problems each time the mouse was moved.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:31:37 +0000
parents da1ef6acde9e
children
line wrap: on
line source

#!/usr/bin/perl
#
# Program to take a set of header files and generate DLL export definitions

# Special exports to ignore for this platform

while ( ($file = shift(@ARGV)) ) {
	if ( ! defined(open(FILE, $file)) ) {
		warn "Couldn't open $file: $!\n";
		next;
	}
	$printed_header = 0;
	$file =~ s,.*/,,;
	while (<FILE>) {
		if ( / DECLSPEC.* SDLCALL ([^\s\(]+)/ ) {
			if ( not $exclude{$1} ) {
				print "\t$1\r";
			}
		}
	}
	close(FILE);
}

# Special exports to include for this platform
print "\tSDL_putenv\r";
print "\tSDL_getenv\r";
print "\tSDL_qsort\r";
print "\tSDL_revcpy\r";
print "\tSDL_strlcpy\r";
print "\tSDL_strlcat\r";
print "\tSDL_strdup\r";
print "\tSDL_strrev\r";
print "\tSDL_strupr\r";
print "\tSDL_strlwr\r";
print "\tSDL_ltoa\r";
print "\tSDL_ultoa\r";
print "\tSDL_strcasecmp\r";
print "\tSDL_strncasecmp\r";
print "\tSDL_snprintf\r";
print "\tSDL_vsnprintf\r";
print "\tSDL_iconv\r";
print "\tSDL_iconv_string\r";
print "\tSDL_InitQuickDraw\r";