view src/main/macos/SIZE.r @ 4392:2b8c1aea633b SDL-1.2

Fixed bug #898 Jeremiah Morris 2009-12-09 16:07:17 PST No-op GlobalToLocal translations in fullscreen mode On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a loop to measure relative movement. I tracked it down to NSWindow's convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate instead of the expected (+0,+0) translation. In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired position through QZ_PrivateGlobalToLocal() before passing it to the Core Graphics system. However, QZ_GetMouseLocation() does call the reverse QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused problems each time the mouse was moved.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:31:37 +0000
parents 1e191391e68d
children
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#include "Processes.r"

resource 'SIZE' (-1) {
	reserved,
	acceptSuspendResumeEvents,
	reserved,
	canBackground,
	doesActivateOnFGSwitch,
	backgroundAndForeground,
	getFrontClicks,
	ignoreAppDiedEvents,
	is32BitCompatible,
	isHighLevelEventAware,
	onlyLocalHLEvents,
	notStationeryAware,
	useTextEditServices,
	reserved,
	reserved,
	reserved,
	5242880,		// 5 megs minimum
	5242880			// 5 megs maximum
};