view src/hermes/README @ 4392:2b8c1aea633b SDL-1.2

Fixed bug #898 Jeremiah Morris 2009-12-09 16:07:17 PST No-op GlobalToLocal translations in fullscreen mode On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a loop to measure relative movement. I tracked it down to NSWindow's convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate instead of the expected (+0,+0) translation. In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired position through QZ_PrivateGlobalToLocal() before passing it to the Core Graphics system. However, QZ_GetMouseLocation() does call the reverse QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused problems each time the mouse was moved.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:31:37 +0000
parents 74212992fb08
children
line wrap: on
line source

HERMES 1.2.4 (c)1998 Christian Nentwich (brn) (c.nentwich@cs.ucl.ac.uk)
and quite a few assembler routines (c) Glenn Fielder (gaffer@gaffer.org)

This library and all the files enclosed in this package are free software
under the terms of the GNU Library General Public License (LGPL). Please
refer to the included file COPYING.LIB for the exact terms.
----------------------------------------------------------------------------

This is a stripped down version of HERMES, including only the x86 assembler
converters, for use with Simple DirectMedia Layer.

The full HERMES library is available at:  http://hermes.terminal.at/