Mercurial > sdl-ios-xcode
view docs/html/sdlcreateyuvoverlay.html @ 4392:2b8c1aea633b SDL-1.2
Fixed bug #898
Jeremiah Morris 2009-12-09 16:07:17 PST
No-op GlobalToLocal translations in fullscreen mode
On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement
in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a
loop to measure relative movement. I tracked it down to NSWindow's
convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate
instead of the expected (+0,+0) translation.
In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired
position through QZ_PrivateGlobalToLocal() before passing it to the Core
Graphics system. However, QZ_GetMouseLocation() does call the reverse
QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused
problems each time the mouse was moved.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:31:37 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateYUVOverlay</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GL_SwapBuffers" HREF="sdlglswapbuffers.html"><LINK REL="NEXT" TITLE="SDL_LockYUVOverlay" HREF="sdllockyuvoverlay.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlglswapbuffers.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdllockyuvoverlay.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATEYUVOVERLAY" ></A >SDL_CreateYUVOverlay</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2808" ></A ><H2 >Name</H2 >SDL_CreateYUVOverlay -- Create a YUV video overlay</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2811" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2812" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Overlay *<B CLASS="FSFUNC" >SDL_CreateYUVOverlay</B ></CODE >(int width, int height, Uint32 format, SDL_Surface *display);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2818" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_CreateYUVOverlay</TT > creates a YUV overlay of the specified <TT CLASS="PARAMETER" ><I >width</I ></TT >, <TT CLASS="PARAMETER" ><I >height</I ></TT > and <TT CLASS="PARAMETER" ><I >format</I ></TT > (see <A HREF="sdloverlay.html" ><SPAN CLASS="STRUCTNAME" >SDL_Overlay</SPAN ></A > for a list of available formats), for the provided <TT CLASS="PARAMETER" ><I >display</I ></TT >. A <A HREF="sdloverlay.html" ><SPAN CLASS="STRUCTNAME" >SDL_Overlay</SPAN ></A > structure is returned.</P ><P >The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2831" ></A ><H2 >See Also</H2 ><P ><A HREF="sdloverlay.html" ><SPAN CLASS="STRUCTNAME" >SDL_Overlay</SPAN ></A >, <A HREF="sdldisplayyuvoverlay.html" ><TT CLASS="FUNCTION" >SDL_DisplayYUVOverlay</TT ></A >, <A HREF="sdlfreeyuvoverlay.html" ><TT CLASS="FUNCTION" >SDL_FreeYUVOverlay</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlglswapbuffers.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdllockyuvoverlay.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GL_SwapBuffers</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_LockYUVOverlay</TD ></TR ></TABLE ></DIV ></BODY ></HTML >