Mercurial > sdl-ios-xcode
view docs/html/sdlcreatemutex.html @ 4392:2b8c1aea633b SDL-1.2
Fixed bug #898
Jeremiah Morris 2009-12-09 16:07:17 PST
No-op GlobalToLocal translations in fullscreen mode
On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement
in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a
loop to measure relative movement. I tracked it down to NSWindow's
convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate
instead of the expected (+0,+0) translation.
In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired
position through QZ_PrivateGlobalToLocal() before passing it to the Core
Graphics system. However, QZ_GetMouseLocation() does call the reverse
QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused
problems each time the mouse was moved.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:31:37 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateMutex</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_KillThread" HREF="sdlkillthread.html"><LINK REL="NEXT" TITLE="SDL_DestroyMutex" HREF="sdldestroymutex.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlkillthread.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdldestroymutex.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATEMUTEX" ></A >SDL_CreateMutex</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7820" ></A ><H2 >Name</H2 >SDL_CreateMutex -- Create a mutex</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7823" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7824" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_mutex *<B CLASS="FSFUNC" >SDL_CreateMutex</B ></CODE >(void);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7830" ></A ><H2 >Description</H2 ><P >Create a new, unlocked mutex.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7833" ></A ><H2 >Examples</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_mutex *mut; mut=SDL_CreateMutex(); . . if(SDL_mutexP(mut)==-1){ fprintf(stderr, "Couldn't lock mutex\n"); exit(-1); } . /* Do stuff while mutex is locked */ . . if(SDL_mutexV(mut)==-1){ fprintf(stderr, "Couldn't unlock mutex\n"); exit(-1); } SDL_DestroyMutex(mut); </PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7836" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlmutexp.html" ><TT CLASS="FUNCTION" >SDL_mutexP</TT ></A >, <A HREF="sdlmutexv.html" ><TT CLASS="FUNCTION" >SDL_mutexV</TT ></A >, <A HREF="sdldestroymutex.html" ><TT CLASS="FUNCTION" >SDL_DestroyMutex</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlkillthread.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdldestroymutex.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_KillThread</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_DestroyMutex</TD ></TR ></TABLE ></DIV ></BODY ></HTML >