view build-scripts/strip_fPIC.sh @ 4392:2b8c1aea633b SDL-1.2

Fixed bug #898 Jeremiah Morris 2009-12-09 16:07:17 PST No-op GlobalToLocal translations in fullscreen mode On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a loop to measure relative movement. I tracked it down to NSWindow's convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate instead of the expected (+0,+0) translation. In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired position through QZ_PrivateGlobalToLocal() before passing it to the Core Graphics system. However, QZ_GetMouseLocation() does call the reverse QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused problems each time the mouse was moved.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:31:37 +0000
parents 27fe0dd48269
children
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#!/bin/sh
#
# libtool assumes that the compiler can handle the -fPIC flag
# This isn't always true (for example, nasm can't handle it)
command=""
while [ $# -gt 0 ]; do
    case "$1" in
        -fPIC)
            # Ignore -fPIC option
            ;;
        -fno-common)
            # Ignore -fPIC and -DPIC options
            ;;
        *)
            command="$command $1"
            ;;
    esac
    shift
done
echo $command
exec $command