Mercurial > sdl-ios-xcode
view acinclude/ltversion.m4 @ 4392:2b8c1aea633b SDL-1.2
Fixed bug #898
Jeremiah Morris 2009-12-09 16:07:17 PST
No-op GlobalToLocal translations in fullscreen mode
On my MacBook Pro running 10.6, I noticed a small upward bias on mouse movement
in a fullscreen SDL application. The app uses WarpCursor and GetMouseState in a
loop to measure relative movement. I tracked it down to NSWindow's
convertBaseToScreen: routine, which added a 2-pixel offset on the Y coordinate
instead of the expected (+0,+0) translation.
In fullscreen mode, QZ_PrivateWarpCursor() does not translate the desired
position through QZ_PrivateGlobalToLocal() before passing it to the Core
Graphics system. However, QZ_GetMouseLocation() does call the reverse
QZ_PrivateLocalToGlobal() even in fullscreen mode. This asymmetry caused
problems each time the mouse was moved.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:31:37 +0000 |
parents | 803eeeeaa8a0 |
children |
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############################################################################## # ltversion.m4 -- version numbers -*- Autoconf -*- # # Copyright (C) 2004 Free Software Foundation, Inc. # Written by Scott James Remnant, 2004 # # This file is free software; the Free Software Foundation gives # unlimited permission to copy and/or distribute it, with or without # modifications, as long as this notice is preserved. # Generated from ltversion.in. # serial 3012 ltversion.m4 # This file is part of GNU Libtool m4_define([LT_PACKAGE_VERSION], [2.2.6]) m4_define([LT_PACKAGE_REVISION], [1.3012]) AC_DEFUN([LTVERSION_VERSION], [macro_version='2.2.6' macro_revision='1.3012' _LT_DECL(, macro_version, 0, [Which release of libtool.m4 was used?]) _LT_DECL(, macro_revision, 0) ])