Mercurial > sdl-ios-xcode
view src/audio/windx5/SDL_dx5audio.h @ 1314:2b3ebc327017
Fixed dynamic X11 for now, I think.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 01 Feb 2006 08:03:04 +0000 |
parents | c9b51268668f |
children | 19418e4422cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_lowaudio_h #define _SDL_lowaudio_h #include "directx.h" #include "SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this /* The DirectSound objects */ struct SDL_PrivateAudioData { LPDIRECTSOUND sound; LPDIRECTSOUNDBUFFER mixbuf; int NUM_BUFFERS; int mixlen, silence; DWORD playing; Uint8 *locked_buf; HANDLE audio_event; }; /* Old variable names */ #define sound (this->hidden->sound) #define mixbuf (this->hidden->mixbuf) #define NUM_BUFFERS (this->hidden->NUM_BUFFERS) #define mixlen (this->hidden->mixlen) #define silence (this->hidden->silence) #define playing (this->hidden->playing) #define locked_buf (this->hidden->locked_buf) #define audio_event (this->hidden->audio_event) #endif /* _SDL_lowaudio_h */