Mercurial > sdl-ios-xcode
view src/audio/macosx/SDL_coreaudio.h @ 3830:29e83f221c62 SDL-ryan-multiple-audio-device
Fixed some things to use SDL C runtime functions.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 07 Oct 2006 19:56:47 +0000 |
parents | 9dc81c6acaf5 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_coreaudio_h #define _SDL_coreaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { AudioUnit audioUnit; void *buffer; UInt32 bufferOffset; UInt32 bufferSize; AudioDeviceID deviceID; }; #endif /* _SDL_coreaudio_h */ /* vi: set ts=4 sw=4 expandtab: */