Mercurial > sdl-ios-xcode
view include/SDL_poly.h @ 4776:29dcad9c58b3
Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Sat, 05 Jun 2010 15:07:14 -0400 |
parents | 590e680cc4e4 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ /** * \file SDL_poly.h * * Header file for SDL_poly definition and management functions. */ #ifndef _SDL_poly_h #define _SDL_poly_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_pixels.h" #include "SDL_rwops.h" #include "SDL_rect.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \brief The structure that defines an polygon. * * \sa SDL_PolyEmpty * \sa SDL_PolyEquals * \sa SDL_PolysIntersect * \sa SDL_IntersectPoly * \sa SDL_WrapPoints * \sa SDL_IntersectPolyAndLine */ typedef struct SDL_Poly { SDL_Point *vertices; int count; } SDL_Poly; /** * \brief Returns true if the polygon has no area. */ #define SDL_PolyEmpty(X) (((X)->vertices == NULL) || ((X)->count <= 2)) /** * \brief Determine whether two polygons are equal. * * \return SDL_TRUE if the polygons are equal, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_PolyEquals(const SDL_Poly *A,const SDL_Poly *B); /** * \brief Determine whether two rectangles intersect. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_PolysIntersect(const SDL_Poly * A,const SDL_Poly * B); /** * \brief Calculate the intersection of two rectangles. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectPoly(const SDL_Poly * A,const SDL_Poly * B,SDL_Poly * result); /** * \brief Calculate a minimal polygon wrapping a set of points * * \return 0 on success, -1 if the parameters were invalid, and -2 if an insufficient number of points were supplied * in the output polygon. */ extern DECLSPEC int SDLCALL SDL_WrapPoints(const SDL_Point * points,int count,SDL_Poly *result); /** * \brief Calculate the intersection of a polygon and line segment. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectPolyAndLine(const SDL_Poly *poly,int *X1,int *Y1,int *X2,int *Y2); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_poly_h */