view test/testdyngles.c @ 2938:2929ed239d2a

Adjusted default choice of audio driver. If a driver can definitely see available devices, it is chosen. Otherwise, we'll take the first driver that initializes but saw no devices...this might be because it can't enumerate them, or there really aren't any available. This prevents the dsp driver from hogging control when there are no /dev/dsp* nodes (for example, on a Linux box with ALSA and no OSS emulation).
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 01 Jan 2009 07:54:58 +0000
parents f55c87ae336b
children 0b6f51c29267
line wrap: on
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/*
 * Small SDL example to demonstrate dynamically loading 
 * OpenGL lib and functions
 *
 * (FYI it was supposed to look like snow in the wind or something...)
 *
 * Compile with :
 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
 *
 * You can specify a different OpenGL lib on the command line, i.e. :
 * ./testdyngl  /usr/X11R6/lib/libGL.so.1.2
 * or
 * ./testdyngl  /usr/lib/libGL.so.1.0.4496
 *
 */

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

#ifdef __IPHONEOS__
#define HAVE_OPENGLES
#endif

#ifdef HAVE_OPENGLES

#include "SDL_opengles.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

void *
get_funcaddr(const char *p)
{
    void *f = SDL_GL_GetProcAddress(p);
    if (f) {
        return f;
    } else {
        printf("Unable to get function pointer for %s\n", p);
        quit(1);
    }
    return NULL;
}

typedef struct
{
    //void (APIENTRY * glBegin) (GLenum);
    //void (APIENTRY * glEnd) ();
    //void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat);

    void (APIENTRY * glEnableClientState) (GLenum array);
    void (APIENTRY * glVertexPointer) (GLint size, GLenum type,
                                       GLsizei stride,
                                       const GLvoid * pointer);
    void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count);


    void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glClear) (GLbitfield);
    void (APIENTRY * glDisable) (GLenum);
    void (APIENTRY * glEnable) (GLenum);
    void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte);
    void (APIENTRY * glPointSize) (GLfloat);
    void (APIENTRY * glHint) (GLenum, GLenum);
    void (APIENTRY * glBlendFunc) (GLenum, GLenum);
    void (APIENTRY * glMatrixMode) (GLenum);
    void (APIENTRY * glLoadIdentity) ();
    void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat,
                                GLfloat, GLfloat);
    void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei);
    void (APIENTRY * glFogf) (GLenum, GLfloat);
}
glfuncs;

void
init_glfuncs(glfuncs * f)
{
    f->glEnableClientState = get_funcaddr("glEnableClientState");
    f->glVertexPointer = get_funcaddr("glVertexPointer");
    f->glDrawArrays = get_funcaddr("glDrawArrays");
    f->glClearColor = get_funcaddr("glClearColor");
    f->glClear = get_funcaddr("glClear");
    f->glDisable = get_funcaddr("glDisable");
    f->glEnable = get_funcaddr("glEnable");
    f->glColor4ub = get_funcaddr("glColor4ub");
    f->glPointSize = get_funcaddr("glPointSize");
    f->glHint = get_funcaddr("glHint");
    f->glBlendFunc = get_funcaddr("glBlendFunc");
    f->glMatrixMode = get_funcaddr("glMatrixMode");
    f->glLoadIdentity = get_funcaddr("glLoadIdentity");
    f->glOrthof = get_funcaddr("glOrthof");
    f->glRotatef = get_funcaddr("glRotatef");
    f->glViewport = get_funcaddr("glViewport");
    f->glFogf = get_funcaddr("glFogf");
}

#define NB_PIXELS 1000

int
main(int argc, char *argv[])
{
    glfuncs f;
    int i;
    SDL_Event event;
    int done = 0;
    GLfloat pixels[NB_PIXELS * 3];
    const char *gl_library = NULL;      /* Use the default GL library */

    int video_w, video_h;

    /* you may want to change these according to the platform */
    video_w = 320;
    video_h = 480;

    if (argv[1]) {
        gl_library = argv[1];
    }

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        printf("Unable to init SDL : %s\n", SDL_GetError());
        return (1);
    }

    if (SDL_GL_LoadLibrary(gl_library) < 0) {
        printf("Unable to dynamically open GL lib : %s\n", SDL_GetError());
        quit(1);
    }

    if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) {
        printf("Unable to open video mode : %s\n", SDL_GetError());
        quit(1);
    }

    /* Set the window manager title bar */
    SDL_WM_SetCaption("SDL Dynamic OpenGL Loading Test", "testdyngl");

    init_glfuncs(&f);

    for (i = 0; i < NB_PIXELS; i++) {
        pixels[3 * i] = rand() % 250 - 125;
        pixels[3 * i + 1] = rand() % 250 - 125;
        pixels[3 * i + 2] = rand() % 250 - 125;
    }

    f.glViewport(0, 0, video_w, video_h);

    f.glMatrixMode(GL_PROJECTION);
    f.glLoadIdentity();
    f.glOrthof(-100, 100, -100, 100, -500, 500);

    f.glMatrixMode(GL_MODELVIEW);
    f.glLoadIdentity();

    f.glEnable(GL_DEPTH_TEST);
    f.glDisable(GL_TEXTURE_2D);
    f.glEnable(GL_BLEND);
    f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    f.glEnable(GL_POINT_SMOOTH);
    f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
    f.glPointSize(5.0f);
    f.glEnable(GL_FOG);
    f.glFogf(GL_FOG_START, -500);
    f.glFogf(GL_FOG_END, 500);
    f.glFogf(GL_FOG_DENSITY, 0.005);

    do {
        f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        f.glRotatef(2.0, 1.0, 1.0, 1.0);
        f.glRotatef(1.0, 0.0, 1.0, 1.0);

        f.glColor4ub(255, 255, 255, 255);

        f.glEnableClientState(GL_VERTEX_ARRAY);
        f.glVertexPointer(3, GL_FLOAT, 0, pixels);
        f.glDrawArrays(GL_POINTS, 0, NB_PIXELS);

        SDL_GL_SwapBuffers();

        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_KEYDOWN)
                done = 1;
        }

        SDL_Delay(20);
    }
    while (!done);

    SDL_Quit();
    return 0;
}

#else /* HAVE_OPENGLES */

int
main(int argc, char *argv[])
{
    printf("No OpenGL support on this system\n");
    return 1;
}

#endif /* HAVE_OPENGLES */