Mercurial > sdl-ios-xcode
view test/nds-test-progs/general/source/main.c @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 204be4fc2726 |
children | 7aba0406c273 |
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#include <SDL/SDL.h> #if defined(NDS) || defined(__NDS__) || defined (__NDS) #include <nds.h> #include <fat.h> #else #define swiWaitForVBlank() #define consoleDemoInit() #define fatInitDefault() #define RGB15(r,g,b) SDL_MapRGB(screen->format,((r)<<3),((g)<<3),((b)<<3)) #endif void splash(SDL_Surface * screen, int s) { SDL_Surface *logo; SDL_Rect area = { 0, 0, 256, 192 }; logo = SDL_LoadBMP("sdl.bmp"); if (!logo) { printf("Couldn't splash.\n"); return; } /*logo->flags &= ~SDL_PREALLOC; */ SDL_BlitSurface(logo, NULL, screen, &area); SDL_Flip(screen); while (s-- > 0) { int i = 60; while (--i) swiWaitForVBlank(); } } int main(void) { SDL_Surface *screen; SDL_Joystick *stick; SDL_Event event; SDL_Rect rect = { 0, 0, 256, 192 }; int i; consoleDemoInit(); puts("Hello world! Initializing FAT..."); fatInitDefault(); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { puts("# error initializing SDL"); puts(SDL_GetError()); return 1; } puts("* initialized SDL"); screen = SDL_SetVideoMode(256, 192, 15, SDL_SWSURFACE); if (!screen) { puts("# error setting video mode"); puts(SDL_GetError()); return 2; } screen->flags &= ~SDL_PREALLOC; puts("* set video mode"); stick = SDL_JoystickOpen(0); if (stick == NULL) { puts("# error opening joystick"); puts(SDL_GetError()); // return 3; } puts("* opened joystick"); /*splash(screen, 3); */ SDL_FillRect(screen, &rect, RGB15(0, 0, 31) | 0x8000); SDL_Flip(screen); while (1) while (SDL_PollEvent(&event)) switch (event.type) { case SDL_JOYBUTTONDOWN: SDL_FillRect(screen, &rect, (u16) rand() | 0x8000); SDL_Flip(screen); if (rect.w > 8) { rect.x += 4; rect.y += 3; rect.w -= 8; rect.h -= 6; } printf("button %d pressed at %d ticks\n", event.jbutton.which, SDL_GetTicks()); break; case SDL_QUIT: SDL_Quit(); return 0; default: break; } return 0; }