view test/checkkeys.c @ 2938:2929ed239d2a

Adjusted default choice of audio driver. If a driver can definitely see available devices, it is chosen. Otherwise, we'll take the first driver that initializes but saw no devices...this might be because it can't enumerate them, or there really aren't any available. This prevents the dsp driver from hogging control when there are no /dev/dsp* nodes (for example, on a Linux box with ALSA and no OSS emulation).
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 01 Jan 2009 07:54:58 +0000
parents 95586dfe1992
children 95352c671a6e
line wrap: on
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/* Simple program:  Loop, watching keystrokes
   Note that you need to call SDL_PollEvent() or SDL_WaitEvent() to 
   pump the event loop and catch keystrokes.
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

static void
print_modifiers(void)
{
    int mod;
    printf(" modifiers:");
    mod = SDL_GetModState();
    if (!mod) {
        printf(" (none)");
        return;
    }
    if (mod & KMOD_LSHIFT)
        printf(" LSHIFT");
    if (mod & KMOD_RSHIFT)
        printf(" RSHIFT");
    if (mod & KMOD_LCTRL)
        printf(" LCTRL");
    if (mod & KMOD_RCTRL)
        printf(" RCTRL");
    if (mod & KMOD_LALT)
        printf(" LALT");
    if (mod & KMOD_RALT)
        printf(" RALT");
    if (mod & KMOD_LGUI)
        printf(" LGUI");
    if (mod & KMOD_RGUI)
        printf(" RGUI");
    if (mod & KMOD_NUM)
        printf(" NUM");
    if (mod & KMOD_CAPS)
        printf(" CAPS");
    if (mod & KMOD_MODE)
        printf(" MODE");
}

static void
PrintKey(SDL_keysym * sym, int pressed)
{
    /* Print the keycode, name and state */
    if (sym->sym) {
        printf("Key %s:  scancode %d = %s, keycode 0x%08X = %s ",
               pressed ? "pressed " : "released",
               sym->scancode,
               SDL_GetScancodeName(sym->scancode),
               sym->sym, SDL_GetKeyName(sym->sym));
    } else {
        printf("Unknown Key (scancode %d = %s) %s ",
               sym->scancode,
               SDL_GetScancodeName(sym->scancode),
               pressed ? "pressed" : "released");
    }

    /* Print the translated character, if one exists */
    if (sym->unicode) {
        /* Is it a control-character? */
        if (sym->unicode < ' ') {
            printf(" (^%c)", sym->unicode + '@');
        } else {
#ifdef UNICODE
            printf(" (%c)", sym->unicode);
#else
            /* This is a Latin-1 program, so only show 8-bits */
            if (!(sym->unicode & 0xFF00))
                printf(" (%c)", sym->unicode);
            else
                printf(" (0x%X)", sym->unicode);
#endif
        }
    }
    print_modifiers();
    printf("\n");
}

static void
PrintText(char *text)
{
    printf("Text: %s\n", text);
}

int
main(int argc, char *argv[])
{
    SDL_Event event;
    int done;
    Uint32 videoflags;

    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    videoflags = SDL_SWSURFACE;
    while (argc > 1) {
        --argc;
        if (argv[argc] && !strcmp(argv[argc], "-fullscreen")) {
            videoflags |= SDL_FULLSCREEN;
        } else {
            fprintf(stderr, "Usage: %s [-fullscreen]\n", argv[0]);
            quit(1);
        }
    }

    /* Set 640x480 video mode */
    if (SDL_SetVideoMode(640, 480, 0, videoflags) == NULL) {
        fprintf(stderr, "Couldn't set 640x480 video mode: %s\n",
                SDL_GetError());
        quit(2);
    }

    /* Watch keystrokes */
    done = 0;
    while (!done) {
        /* Check for events */
        SDL_WaitEvent(&event);
        switch (event.type) {
        case SDL_KEYDOWN:
            PrintKey(&event.key.keysym, 1);
            break;
        case SDL_KEYUP:
            PrintKey(&event.key.keysym, 0);
            break;
        case SDL_TEXTINPUT:
            PrintText(event.text.text);
            break;
        case SDL_MOUSEBUTTONDOWN:
            /* Any button press quits the app... */
        case SDL_QUIT:
            done = 1;
            break;
        default:
            break;
        }
    }

    SDL_Quit();
    return (0);
}