Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11mouse.c @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 99210400e8b9 |
children | b93965a16fe0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_x11video.h" #include "../../events/SDL_mouse_c.h" void X11_InitMouse(_THIS) { #if SDL_VIDEO_DRIVER_X11_XINPUT XDevice **newDevices; int i, j, index = 0, numOfDevices; XDeviceInfo *DevList; XAnyClassPtr deviceClass; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_XDevices = NULL; SDL_NumOfXDevices = 0; if (!SDL_X11_HAVE_XINPUT) { /* should have dynamically loaded, but wasn't available. */ return; } /* we're getting the list of input devices */ DevList = XListInputDevices(data->display, &numOfDevices); SDL_XDevices = (XDevice **) SDL_malloc(sizeof(XDevice)); /* we're aquiring valuators:mices, tablets, etc. */ for (i = 0; i < numOfDevices; ++i) { /* if it's the core pointer or core keyborard we don't want it */ if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) { /* we have to check all of the device classes */ deviceClass = DevList[i].inputclassinfo; for (j = 0; j < DevList[i].num_classes; ++j) { if (deviceClass->class == ValuatorClass) { /* bingo ;) */ XValuatorInfo *valInfo; SDL_Mouse mouse; newDevices = (XDevice **) SDL_realloc(SDL_XDevices, (index + 1) * sizeof(*newDevices)); if (!newDevices) { SDL_OutOfMemory(); return; } SDL_XDevices = newDevices; SDL_XDevices[index] = XOpenDevice(data->display, DevList[i].id); SDL_zero(mouse); /* the id of the device differs from its index * so we're assigning the index of a device to it's id */ SDL_SetMouseIndexId(DevList[i].id, index); /* lets get the device parameters */ valInfo = (XValuatorInfo *) deviceClass; /* if the device reports pressure, lets check it parameteres */ if (valInfo->num_axes > 2) { data->mouse = SDL_AddMouse(&mouse, index++, DevList[i].name, valInfo->axes[2].max_value, valInfo->axes[2].min_value, 1); } else { data->mouse = SDL_AddMouse(&mouse, index++, DevList[i].name, 0, 0, 1); } break; } /* if it's not class we're interested in, lets go further */ deviceClass = (XAnyClassPtr) ((char *) deviceClass + deviceClass->length); } } } XFreeDeviceList(DevList); SDL_NumOfXDevices = index; #endif } void X11_QuitMouse(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */ /* let's delete all of the mice */ SDL_MouseQuit(); } /* vi: set ts=4 sw=4 expandtab: */