view src/video/gem/SDL_gemwindow.c @ 2938:2929ed239d2a

Adjusted default choice of audio driver. If a driver can definitely see available devices, it is chosen. Otherwise, we'll take the first driver that initializes but saw no devices...this might be because it can't enumerate them, or there really aren't any available. This prevents the dsp driver from hogging control when there are no /dev/dsp* nodes (for example, on a Linux box with ALSA and no OSS emulation).
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 01 Jan 2009 07:54:58 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"

#include "SDL_gemvideo.h"

/* This is included after SDL_win32video.h, which includes windows.h */
#include "SDL_syswm.h"


int
GEM_CreateWindow(_THIS, SDL_Window * window)
{
    return -1;
}

int
GEM_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
    return -1;
}

void
GEM_SetWindowTitle(_THIS, SDL_Window * window)
{
}

void
GEM_SetWindowPosition(_THIS, SDL_Window * window)
{
}

void
GEM_SetWindowSize(_THIS, SDL_Window * window)
{
}

void
GEM_ShowWindow(_THIS, SDL_Window * window)
{
}

void
GEM_HideWindow(_THIS, SDL_Window * window)
{
}

void
GEM_RaiseWindow(_THIS, SDL_Window * window)
{
}

void
GEM_MaximizeWindow(_THIS, SDL_Window * window)
{
}

void
GEM_MinimizeWindow(_THIS, SDL_Window * window)
{
}

void
GEM_RestoreWindow(_THIS, SDL_Window * window)
{
}

void
GEM_SetWindowGrab(_THIS, SDL_Window * window)
{
}

void
GEM_DestroyWindow(_THIS, SDL_Window * window)
{
}

SDL_bool
GEM_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
    return SDL_FALSE;
}

/* vi: set ts=4 sw=4 expandtab: */