view src/video/SDL_pixels_c.h @ 2938:2929ed239d2a

Adjusted default choice of audio driver. If a driver can definitely see available devices, it is chosen. Otherwise, we'll take the first driver that initializes but saw no devices...this might be because it can't enumerate them, or there really aren't any available. This prevents the dsp driver from hogging control when there are no /dev/dsp* nodes (for example, on a Linux box with ALSA and no OSS emulation).
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 01 Jan 2009 07:54:58 +0000
parents 99210400e8b9
children e4a469d6ddab
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Useful functions and variables from SDL_pixel.c */

#include "SDL_blit.h"

/* Pixel format functions */
extern SDL_PixelFormat *SDL_AllocFormat(int bpp,
                                        Uint32 Rmask, Uint32 Gmask,
                                        Uint32 Bmask, Uint32 Amask);
extern void SDL_FormatChanged(SDL_Surface * surface);
extern void SDL_FreeFormat(SDL_PixelFormat * format);

/* Blit mapping functions */
extern SDL_BlitMap *SDL_AllocBlitMap(void);
extern void SDL_InvalidateMap(SDL_BlitMap * map);
extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst);
extern void SDL_FreeBlitMap(SDL_BlitMap * map);

/* Miscellaneous functions */
extern int SDL_CalculatePitch(SDL_Surface * surface);
extern void SDL_DitherColors(SDL_Color * colors, int bpp);
extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b);
extern void SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors,
                           SDL_Color * output, int ncolors);
/* vi: set ts=4 sw=4 expandtab: */