view src/audio/iphoneos/SDL_coreaudio_iphone.c @ 2938:2929ed239d2a

Adjusted default choice of audio driver. If a driver can definitely see available devices, it is chosen. Otherwise, we'll take the first driver that initializes but saw no devices...this might be because it can't enumerate them, or there really aren't any available. This prevents the dsp driver from hogging control when there are no /dev/dsp* nodes (for example, on a Linux box with ALSA and no OSS emulation).
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 01 Jan 2009 07:54:58 +0000
parents 99210400e8b9
children 1e431c2631ee
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <AudioUnit/AudioUnit.h>

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_coreaudio_iphone.h"

#define DEBUG_COREAUDIO 0

static void
COREAUDIO_Deinitialize(void)
{
}

/* The CoreAudio callback */
static OSStatus
outputCallback(void *inRefCon,
               AudioUnitRenderActionFlags * ioActionFlags,
               const AudioTimeStamp * inTimeStamp,
               UInt32 inBusNumber, UInt32 inNumberFrames,
               AudioBufferList * ioDataList)
{
    SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon;
    AudioBuffer *ioData = &ioDataList->mBuffers[0];
    UInt32 remaining, len;
    void *ptr;

    /* Is there ever more than one buffer, and what do you do with it? */
    if (ioDataList->mNumberBuffers != 1) {
        return noErr;
    }

    /* Only do anything if audio is enabled and not paused */
    if (!this->enabled || this->paused) {
        SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize);
        return 0;
    }

    /* No SDL conversion should be needed here, ever, since we accept
       any input format in OpenAudio, and leave the conversion to CoreAudio.
     */
    /*
       assert(!this->convert.needed);
       assert(this->spec.channels == ioData->mNumberChannels);
     */

    remaining = ioData->mDataByteSize;
    ptr = ioData->mData;
    while (remaining > 0) {
        if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
            /* Generate the data */
            SDL_memset(this->hidden->buffer, this->spec.silence,
                       this->hidden->bufferSize);
            SDL_mutexP(this->mixer_lock);
            (*this->spec.callback) (this->spec.userdata, this->hidden->buffer,
                                    this->hidden->bufferSize);
            SDL_mutexV(this->mixer_lock);
            this->hidden->bufferOffset = 0;
        }

        len = this->hidden->bufferSize - this->hidden->bufferOffset;
        if (len > remaining)
            len = remaining;
        SDL_memcpy(ptr,
                   (char *) this->hidden->buffer + this->hidden->bufferOffset,
                   len);
        ptr = (char *) ptr + len;
        remaining -= len;
        this->hidden->bufferOffset += len;
    }

    return 0;
}

static OSStatus
inputCallback(void *inRefCon,
              AudioUnitRenderActionFlags * ioActionFlags,
              const AudioTimeStamp * inTimeStamp,
              UInt32 inBusNumber, UInt32 inNumberFrames,
              AudioBufferList * ioData)
{
    //err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer);
    // !!! FIXME: write me!
    return noErr;
}


static void
COREAUDIO_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->audioUnitOpened) {
            OSStatus result = noErr;
            AURenderCallbackStruct callback;
            const AudioUnitElement output_bus = 0;
            const AudioUnitElement input_bus = 1;
            const int iscapture = this->iscapture;
            const AudioUnitElement bus =
                ((iscapture) ? input_bus : output_bus);
            const AudioUnitScope scope =
                ((iscapture) ? kAudioUnitScope_Output :
                 kAudioUnitScope_Input);

            /* stop processing the audio unit */
            result = AudioOutputUnitStop(this->hidden->audioUnit);

            /* Remove the input callback */
            SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct));
            result = AudioUnitSetProperty(this->hidden->audioUnit,
                                          kAudioUnitProperty_SetRenderCallback,
                                          scope, bus, &callback,
                                          sizeof(callback));

            //CloseComponent(this->hidden->audioUnit);
            this->hidden->audioUnitOpened = 0;
        }
        SDL_free(this->hidden->buffer);
        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}


#define CHECK_RESULT(msg) \
    if (result != noErr) { \
        COREAUDIO_CloseDevice(this); \
        SDL_SetError("CoreAudio error (%s): %d", msg, result); \
        return 0; \
    }

static int
prepare_audiounit(_THIS, const char *devname, int iscapture,
                  const AudioStreamBasicDescription * strdesc)
{
    OSStatus result = noErr;
    AURenderCallbackStruct callback;
    AudioComponentDescription desc;
    AudioComponent comp = NULL;

    UInt32 enableIO = 0;
    const AudioUnitElement output_bus = 0;
    const AudioUnitElement input_bus = 1;
    const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus);
    const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output :
                                  kAudioUnitScope_Input);

    SDL_memset(&desc, '\0', sizeof(AudioComponentDescription));
    desc.componentType = kAudioUnitType_Output;
    desc.componentSubType = kAudioUnitSubType_RemoteIO;
    desc.componentManufacturer = kAudioUnitManufacturer_Apple;

    comp = AudioComponentFindNext(NULL, &desc);
    if (comp == NULL) {
        SDL_SetError("Couldn't find requested CoreAudio component");
        return 0;
    }

    /* Open & initialize the audio unit */
    /*
       AudioComponentInstanceNew only available on iPhone OS 2.0 and Mac OS X 10.6  
       We can't use OpenAComponent on iPhone because it is not present
     */
    result = AudioComponentInstanceNew(comp, &this->hidden->audioUnit);
    CHECK_RESULT("AudioComponentInstanceNew");

    this->hidden->audioUnitOpened = 1;

    // !!! FIXME: this is wrong?
    enableIO = ((iscapture) ? 1 : 0);
    result = AudioUnitSetProperty(this->hidden->audioUnit,
                                  kAudioOutputUnitProperty_EnableIO,
                                  kAudioUnitScope_Input, input_bus,
                                  &enableIO, sizeof(enableIO));
    CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_EnableIO input)");

    // !!! FIXME: this is wrong?
    enableIO = ((iscapture) ? 0 : 1);
    result = AudioUnitSetProperty(this->hidden->audioUnit,
                                  kAudioOutputUnitProperty_EnableIO,
                                  kAudioUnitScope_Output, output_bus,
                                  &enableIO, sizeof(enableIO));
    CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_EnableIO output)");

    /*result = AudioUnitSetProperty(this->hidden->audioUnit,
       kAudioOutputUnitProperty_CurrentDevice,
       kAudioUnitScope_Global, 0,
       &this->hidden->deviceID,
       sizeof(AudioDeviceID));

       CHECK_RESULT("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)"); */

    /* Set the data format of the audio unit. */
    result = AudioUnitSetProperty(this->hidden->audioUnit,
                                  kAudioUnitProperty_StreamFormat,
                                  scope, bus, strdesc, sizeof(*strdesc));
    CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)");

    /* Set the audio callback */
    SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct));
    callback.inputProc = ((iscapture) ? inputCallback : outputCallback);
    callback.inputProcRefCon = this;
    result = AudioUnitSetProperty(this->hidden->audioUnit,
                                  kAudioUnitProperty_SetRenderCallback,
                                  scope, bus, &callback, sizeof(callback));
    CHECK_RESULT
        ("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)");

    /* Calculate the final parameters for this audio specification */
    SDL_CalculateAudioSpec(&this->spec);

    /* Allocate a sample buffer */
    this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size;
    this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);

    result = AudioUnitInitialize(this->hidden->audioUnit);
    CHECK_RESULT("AudioUnitInitialize");

    /* Finally, start processing of the audio unit */
    result = AudioOutputUnitStart(this->hidden->audioUnit);
    CHECK_RESULT("AudioOutputUnitStart");
    /* We're running! */
    return 1;
}

static int
COREAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
{
    AudioStreamBasicDescription strdesc;
    SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
    int valid_datatype = 0;

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Setup a AudioStreamBasicDescription with the requested format */
    SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription));
    strdesc.mFormatID = kAudioFormatLinearPCM;
    strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
    strdesc.mChannelsPerFrame = this->spec.channels;
    strdesc.mSampleRate = this->spec.freq;
    strdesc.mFramesPerPacket = 1;

    while ((!valid_datatype) && (test_format)) {
        this->spec.format = test_format;
        /* Just a list of valid SDL formats, so people don't pass junk here. */
        switch (test_format) {
        case AUDIO_U8:
        case AUDIO_S8:
        case AUDIO_U16LSB:
        case AUDIO_S16LSB:
        case AUDIO_U16MSB:
        case AUDIO_S16MSB:
        case AUDIO_S32LSB:
        case AUDIO_S32MSB:
        case AUDIO_F32LSB:
        case AUDIO_F32MSB:
            valid_datatype = 1;
            strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format);
            if (SDL_AUDIO_ISBIGENDIAN(this->spec.format))
                strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;

            if (SDL_AUDIO_ISFLOAT(this->spec.format))
                strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat;
            else if (SDL_AUDIO_ISSIGNED(this->spec.format))
                strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
            break;
        }
    }

    if (!valid_datatype) {      /* shouldn't happen, but just in case... */
        COREAUDIO_CloseDevice(this);
        SDL_SetError("Unsupported audio format");
        return 0;
    }

    strdesc.mBytesPerFrame =
        strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8;
    strdesc.mBytesPerPacket =
        strdesc.mBytesPerFrame * strdesc.mFramesPerPacket;

    if (!prepare_audiounit(this, devname, iscapture, &strdesc)) {
        COREAUDIO_CloseDevice(this);
        return 0;               /* prepare_audiounit() will call SDL_SetError()... */
    }

    return 1;                   /* good to go. */
}

static int
COREAUDIO_Init(SDL_AudioDriverImpl * impl)
{
    /* Set the function pointers */
    impl->OpenDevice = COREAUDIO_OpenDevice;
    impl->CloseDevice = COREAUDIO_CloseDevice;
    impl->Deinitialize = COREAUDIO_Deinitialize;
    impl->ProvidesOwnCallbackThread = 1;

    /* added for iPhone */
    impl->OnlyHasDefaultInputDevice = 1;
    impl->OnlyHasDefaultOutputDevice = 1;
    impl->HasCaptureSupport = 0;        /* still needs to be written */

    return 2;  /* defitely have an audio device. */
}

AudioBootStrap COREAUDIOIPHONE_bootstrap = {
    "coreaudio-iphoneos", "SDL CoreAudio (iPhone OS) audio driver",
    COREAUDIO_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */