Mercurial > sdl-ios-xcode
view docs/man3/SDL_WM_IconifyWindow.3 @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_WM_IconifyWindow" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_IconifyWindow \- Iconify/Minimise the window .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_WM_IconifyWindow\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP If the application is running in a window managed environment SDL attempts to iconify/minimise it\&. If \fBSDL_WM_IconifyWindow\fP is successful, the application will receive a \fI\fBSDL_APPACTIVE\fP\fR loss event\&. .SH "RETURN VALUE" .PP Returns non-zero on success or \fB0\fR if iconification is not support or was refused by the window manager\&. ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02