view docs/html/sdlpauseaudio.html @ 2938:2929ed239d2a

Adjusted default choice of audio driver. If a driver can definitely see available devices, it is chosen. Otherwise, we'll take the first driver that initializes but saw no devices...this might be because it can't enumerate them, or there really aren't any available. This prevents the dsp driver from hogging control when there are no /dev/dsp* nodes (for example, on a Linux box with ALSA and no OSS emulation).
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 01 Jan 2009 07:54:58 +0000
parents 355632dca928
children
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
></P
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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><A
HREF="sdlgetaudiostatus.html"
><TT
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>SDL_GetAudioStatus</TT
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>,
<A
HREF="sdlopenaudio.html"
><TT
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>SDL_OpenAudio</TT
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