Mercurial > sdl-ios-xcode
view docs/html/sdlkeysym.html @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_keysym</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_QuitEvent" HREF="sdlquitevent.html"><LINK REL="NEXT" TITLE="SDLKey" HREF="sdlkey.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlquitevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlkey.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLKEYSYM" ></A >SDL_keysym</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4659" ></A ><H2 >Name</H2 >SDL_keysym -- Keysym structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4662" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode; } SDL_keysym;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4665" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4667" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >scancode</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Hardware specific scancode</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >sym</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >SDL virtual keysym</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >mod</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Current key modifiers</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Translated character</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4686" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_keysym</SPAN > structure is used by reporting key presses and releases since it is a part of the <A HREF="sdlkeyboardevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_KeyboardEvent</SPAN ></A >.</P ><P >The <TT CLASS="STRUCTFIELD" ><I >scancode</I ></TT > field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The <TT CLASS="STRUCTFIELD" ><I >sym</I ></TT > field is extremely useful. It is the SDL-defined value of the key (see <A HREF="sdlkey.html" >SDL Key Syms</A >. This field is very useful when you are checking for certain key presses, like so: <PRE CLASS="PROGRAMLISTING" >. . while(SDL_PollEvent(&event)){ switch(event.type){ case SDL_KEYDOWN: if(event.key.keysym.sym==SDLK_LEFT) move_left(); break; . . . } } . .</PRE > <TT CLASS="STRUCTFIELD" ><I >mod</I ></TT > stores the current state of the keyboard modifiers as explained in <A HREF="sdlgetmodstate.html" ><TT CLASS="FUNCTION" >SDL_GetModState</TT ></A >. The <TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT > is only used when UNICODE translation is enabled with <A HREF="sdlenableunicode.html" ><TT CLASS="FUNCTION" >SDL_EnableUNICODE</TT ></A >. If <TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT > is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: <PRE CLASS="PROGRAMLISTING" >char ch; if ( (keysym.unicode & 0xFF80) == 0 ) { ch = keysym.unicode & 0x7F; } else { printf("An International Character.\n"); }</PRE > UNICODE translation does have a slight overhead so don't enable it unless its needed.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4705" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlkey.html" ><SPAN CLASS="STRUCTNAME" >SDLKey</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlquitevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlkey.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_QuitEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDLKey</TD ></TR ></TABLE ></DIV ></BODY ></HTML >