Mercurial > sdl-ios-xcode
view docs/html/sdlkeyboardevent.html @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_KeyboardEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_ActiveEvent" HREF="sdlactiveevent.html"><LINK REL="NEXT" TITLE="SDL_MouseMotionEvent" HREF="sdlmousemotionevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlactiveevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmousemotionevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLKEYBOARDEVENT" ></A >SDL_KeyboardEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4011" ></A ><H2 >Name</H2 >SDL_KeyboardEvent -- Keyboard event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4014" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 type; Uint8 state; SDL_keysym keysym; } SDL_KeyboardEvent;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4017" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4019" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_KEYDOWN</TT > or <TT CLASS="LITERAL" >SDL_KEYUP</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >state</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_PRESSED</TT > or <TT CLASS="LITERAL" >SDL_RELEASED</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >keysym</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Contains key press information</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4038" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_KeyboardEvent</SPAN > is a member of the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union and is used when an event of type <TT CLASS="LITERAL" >SDL_KEYDOWN</TT > or <TT CLASS="LITERAL" >SDL_KEYUP</TT > is reported.</P ><P >The <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >state</I ></TT > actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (<TT CLASS="STRUCTFIELD" ><I >type</I ></TT >=<TT CLASS="LITERAL" >SDK_KEYUP</TT > or <TT CLASS="STRUCTFIELD" ><I >state</I ></TT >=<TT CLASS="LITERAL" >SDL_RELEASED</TT >) and when a key is pressed (<TT CLASS="STRUCTFIELD" ><I >type</I ></TT >=<TT CLASS="LITERAL" >SDL_KEYDOWN</TT > or <TT CLASS="STRUCTFIELD" ><I >state</I ></TT >=<TT CLASS="LITERAL" >SDL_PRESSED</TT >). The information on what key was pressed or released is in the <A HREF="sdlkeysym.html" ><SPAN CLASS="STRUCTNAME" >keysym</SPAN ></A > structure.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Repeating <TT CLASS="LITERAL" >SDL_KEYDOWN</TT > events will occur if key repeat is enabled (see <A HREF="sdlenablekeyrepeat.html" ><TT CLASS="FUNCTION" >SDL_EnableKeyRepeat</TT ></A >).</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4064" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlkeysym.html" ><SPAN CLASS="STRUCTNAME" >SDL_keysym</SPAN ></A >, <A HREF="sdlenablekeyrepeat.html" ><TT CLASS="FUNCTION" >SDL_EnableKeyRepeat</TT ></A >, <A HREF="sdlenableunicode.html" ><TT CLASS="FUNCTION" >SDL_EnableUNICODE</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlactiveevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmousemotionevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ActiveEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MouseMotionEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >