view docs/html/sdljoystickopen.html @ 2938:2929ed239d2a

Adjusted default choice of audio driver. If a driver can definitely see available devices, it is chosen. Otherwise, we'll take the first driver that initializes but saw no devices...this might be because it can't enumerate them, or there really aren't any available. This prevents the dsp driver from hogging control when there are no /dev/dsp* nodes (for example, on a Linux box with ALSA and no OSS emulation).
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 01 Jan 2009 07:54:58 +0000
parents 355632dca928
children
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>SDL_JoystickOpen</TITLE
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><H1
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>SDL_JoystickOpen</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6096"
></A
><H2
>Name</H2
>SDL_JoystickOpen&nbsp;--&nbsp;Opens a joystick for use.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN6099"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Joystick *<B
CLASS="FSFUNC"
>SDL_JoystickOpen</B
></CODE
>(int index);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6106"
></A
><H2
>Description</H2
><P
>Opens a joystick for use within SDL. The <TT
CLASS="PARAMETER"
><I
>index</I
></TT
> refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6110"
></A
><H2
>Return Value</H2
><P
>Returns a <SPAN
CLASS="STRUCTNAME"
>SDL_Joystick</SPAN
> structure on success. <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> on failure.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6115"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>SDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()&#62;0){
  // Open joystick
  joy=SDL_JoystickOpen(0);
  
  if(joy)
  {
    printf("Opened Joystick 0\n");
    printf("Name: %s\n", SDL_JoystickName(0));
    printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
    printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
    printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
  }
  else
    printf("Couldn't open Joystick 0\n");
  
  // Close if opened
  if(SDL_JoystickOpened(0))
    SDL_JoystickClose(joy);
}</PRE
></P
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdljoystickclose.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickClose</TT
></A
></P
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