Mercurial > sdl-ios-xcode
view docs/html/sdldisplayformatalpha.html @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_DisplayFormatAlpha</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_DisplayFormat" HREF="sdldisplayformat.html"><LINK REL="NEXT" TITLE="SDL_WarpMouse" HREF="sdlwarpmouse.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldisplayformat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwarpmouse.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLDISPLAYFORMATALPHA" ></A >SDL_DisplayFormatAlpha</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2432" ></A ><H2 >Name</H2 >SDL_DisplayFormatAlpha -- Convert a surface to the display format</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2435" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2436" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Surface *<B CLASS="FSFUNC" >SDL_DisplayFormatAlpha</B ></CODE >(SDL_Surface *surface);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2442" ></A ><H2 >Description</H2 ><P >This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface. It calls <A HREF="sdlconvertsurface.html" >SDL_ConvertSurface</A ></P ><P >If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function.</P ><P >This function can be used to convert a colourkey to an alpha channel, if the <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > flag is set on the surface. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2449" ></A ><H2 >Return Value</H2 ><P >If the conversion fails or runs out of memory, it returns <SPAN CLASS="RETURNVALUE" >NULL</SPAN ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2453" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlconvertsurface.html" >SDL_ConvertSurface</A >, <A HREF="sdlsetalpha.html" >SDL_SetAlpha</A >, <A HREF="sdlsetcolorkey.html" >SDL_SetColorKey</A >, <A HREF="sdldisplayformat.html" >SDL_DisplayFormat</A >, <A HREF="sdlsurface.html" >SDL_Surface</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldisplayformat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwarpmouse.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_DisplayFormat</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WarpMouse</TD ></TR ></TABLE ></DIV ></BODY ></HTML >