view docs/html/eventstructures.html @ 2938:2929ed239d2a

Adjusted default choice of audio driver. If a driver can definitely see available devices, it is chosen. Otherwise, we'll take the first driver that initializes but saw no devices...this might be because it can't enumerate them, or there really aren't any available. This prevents the dsp driver from hogging control when there are no /dev/dsp* nodes (for example, on a Linux box with ALSA and no OSS emulation).
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 01 Jan 2009 07:54:58 +0000
parents 355632dca928
children
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>SDL Event Structures.</H1
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>Table of Contents</B
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><DT
><A
HREF="sdlevent.html"
>SDL_Event</A
>&nbsp;--&nbsp;General event structure</DT
><DT
><A
HREF="sdlactiveevent.html"
>SDL_ActiveEvent</A
>&nbsp;--&nbsp;Application visibility event structure</DT
><DT
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>SDL_KeyboardEvent</A
>&nbsp;--&nbsp;Keyboard event structure</DT
><DT
><A
HREF="sdlmousemotionevent.html"
>SDL_MouseMotionEvent</A
>&nbsp;--&nbsp;Mouse motion event structure</DT
><DT
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>SDL_MouseButtonEvent</A
>&nbsp;--&nbsp;Mouse button event structure</DT
><DT
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>SDL_JoyAxisEvent</A
>&nbsp;--&nbsp;Joystick axis motion event structure</DT
><DT
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HREF="sdljoybuttonevent.html"
>SDL_JoyButtonEvent</A
>&nbsp;--&nbsp;Joystick button event structure</DT
><DT
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>SDL_JoyHatEvent</A
>&nbsp;--&nbsp;Joystick hat position change event structure</DT
><DT
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>SDL_JoyBallEvent</A
>&nbsp;--&nbsp;Joystick trackball motion event structure</DT
><DT
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>SDL_ResizeEvent</A
>&nbsp;--&nbsp;Window resize event structure</DT
><DT
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>SDL_ExposeEvent</A
>&nbsp;--&nbsp;Quit requested event</DT
><DT
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>SDL_SysWMEvent</A
>&nbsp;--&nbsp;Platform-dependent window manager event.</DT
><DT
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>SDL_UserEvent</A
>&nbsp;--&nbsp;A user-defined event type</DT
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>SDL_QuitEvent</A
>&nbsp;--&nbsp;Quit requested event</DT
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>SDL_keysym</A
>&nbsp;--&nbsp;Keysym structure</DT
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>SDLKey</A
>&nbsp;--&nbsp;Keysym definitions.</DT
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