Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/SDLMain.h @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 4d2d0548f5b2 |
children |
line wrap: on
line source
/* SDLMain.m - main entry point for our Cocoa-ized SDL app Initial Version: Darrell Walisser <dwaliss1@purdue.edu> Non-NIB-Code & other changes: Max Horn <max@quendi.de> Feel free to customize this file to suit your needs */ #import <Cocoa/Cocoa.h> @interface SDLMain : NSObject - (IBAction)prefsMenu:(id)sender; - (IBAction)newGame:(id)sender; - (IBAction)openGame:(id)sender; - (IBAction)saveGame:(id)sender; - (IBAction)saveGameAs:(id)sender; - (IBAction)help:(id)sender; @end