Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxmodes_c.h @ 1123:28ac87a38c17
Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
From: Jiri Svoboda
Subject: [SDL] signal handling bug
I encountered the following bug:
SDL doesn't reset signal handlers for SIGTERM and SIGINT, after calling SDL_Quit these remain hooked to the handler in SDL_quit.c, being translated into SDL_QUIT events.
Consequently an application that issues a SDL_Quit and remains running will ignore any SIGTERM or SIGINT., and specifically CTRL-C presses.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 21 Aug 2005 06:18:54 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Utilities for getting and setting the X display mode */ #include "SDL_cgxvideo.h" /* Define this if you want to grab the keyboard in fullscreen mode. If you do not define this, SDL will return from SDL_SetVideoMode() immediately, but will not actually go fullscreen until the window manager is idle. */ #define GRAB_FULLSCREEN extern int CGX_GetVideoModes(_THIS); extern SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); extern void CGX_FreeVideoModes(_THIS); extern int CGX_ResizeFullScreen(_THIS); /* extern void CGX_WaitMapped(_THIS, Window win); extern void CGX_WaitUnmapped(_THIS, Window win); extern void CGX_QueueEnterFullScreen(_THIS); */ extern int CGX_EnterFullScreen(_THIS); extern int CGX_LeaveFullScreen(_THIS);